Stormfalcon
First Post
drothgery said:
The thing is that skills just aren't balanced for that sort of thing. One rank in a combat skill isn't even close to being balanced with one rank in a normal skill. Combat skills break two fundamental rules -- they use skills for combat stuff (the Rule of d20 is to use Feats) -- and they grant major abilities at the cost of only skill ranks (the Rule of d20 is to use class abilities, or at a minimum Feats for this).
And this is a serious example of Not Getting It. If people wanted BESM mechanics, they'd play Tri-Stat BESM. If you pick up a d20 game, you don't expect it to be fundamentally different from other d20 games just for the sake of being different. Tacking 'oh, and you can go back to standard d20 style if you want' at the end doesn't help anyone.
I think we're approaching this from two different philosophies, and that's the core of our debate. From what I can tell, the approach you and some of the others in this thread are taking to D20 and its rules is that they're akin to being written in stone and variants are discouraged, even if the core rules don't exactly fit the campaign setting under consideration. WotC certainly encourages this approach in its constant warnings and discouragement regarding house rules and the like.
The approach I'm taking is that the rules are written on paper, and if something doesn't quite work or gets in the way of enjoying the setting at hand, get rid of it and use another version of the rules that do fit. If you have the BESM D20 book, go to the front and read the Role Playing Manifesto. That's exactly the philosophy I use when it comes to RPGs, no matter what the system. D20 is not holy writ and it can stand some modification to fit the setting at hand.
If anything, there are variations among the various "standard" D20 sytems. D&D is not exactly the same as D20 Modern, and neither are the same as Star Wars D20. BESM D20 is yet another variation, though it is more at variance than either of those three. It's aimed at a role-playing style that emphasizes a more abstract and cinematic approach to gaming. It adds more options to GMs and players alike. They can use BESM D20 wholesale, piecemeal, or not at all.
The point is that they're options and alternates to standard D20, and those open D20 to other players who may want to see a compromise between different systems. BESM D20 uses the basic D20 mechanics and adds in systems for point-based creation/advancement, skills-based combat, and more abstract combat that doesn't necessarily require minis or mats. Some players and DMs may prefer any or all of those variants and use them as they see fit. Other players and DMs may choose to chuck them and stick with standard D20. The bottom line is that those variants are there for people to use or ignore as they see fit.