Blacksad
Explorer
teitan said:
Well GOO made D20 work for Anime, not Anime work for D20. I don't think this game should carry the D20 system logo because it is better served with just the OGL but GOO made their decision. We praise Green Ronin for the excellent Mutants & Masterminds because they made the system work for the genre and yet we are booing GOO for making the system work for the genre as well? That is just bullocks. GOO did an excellent job on this book... well, except for DYnamic Sorcery, that is just a glimmer of the glory that was DS in Tri-Stat...
Edit: Lastly, the DnD and D20 Modern class breakdowns were just how to break the classes down for use in BESM, not the other way around. They are also examples of how the rules can be used to create these sorts of characters.
to which I answer:
http://www.guardiansorder.com/company/press/2002-09-27.html
BESM d20 will present a flexible and easy-to-learn point-based power creation system that can be added on top of any d20 System game, while maintaining all the familiar elements, including feats, skills, levels, classes, races, and spells. Since the game handles all genres with ease, BESM d20 is a perfect addition to a fantasy, science fiction, espionage, superhero, horror, or wild west campaign
The book was advertised as an add-on to other d20 game, not the other way around. That's what put most people on nerves, even if the book is good.
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