Anyone buying Dreamblade?

WizarDru said:
Flames of War is a good game, but I wouldn't write A&A Minis off, either.

Agreed. The key thing for me with A&A minis is they are a massive time-saver. I just don't have the time to prime, paint, base, flock, and so forth any more. I used to do this for fantasy minis (Ral Partha, Reaper, etc), but it has grown increasingly hard with a job, girlfriend, computer gaming, and (of course) the weekly D&D sessions.

In addition to the time savings, A&A minis are just so much more convenient. Like D&D minis, they are extremely hardy. I can pick up a couple of platoons of tanks or infantry in my fist and dump them down on the tabletop without any damage to the figures. They're lighter, they're easier to store, you never need to worry about damaging the paintwork or bending a tank barrel on the field. And most figures actually look pretty darn good. Not as good as hand-painted masterpiece, but more than acceptable for a typical battle.

As for cost, it's a mixed bag. Literally. Overall, A&A minis are much cheaper... but they're randomized, of course. That makes it harder (and more costly) to build a specific army for a specific campaign.

Rules-wise, FoW is more detailed and realistic than A&A. The key thing is... there's nothing stopping you from using A&A minis with FoW rules. In my opinion, that's the best of both worlds.

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...and to answer the original post, I don't collect Dreamblade minis. Two plastic crack habits (D&D, A&A) is enough for me, thanks. :-)
 

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From what I've been hearing this is a really good idea but something will keep it from succeeding in a big way. Maybe it will be as successful as Warlord and be kept around until WOTC inevitably sacs it. Maybe.
 

Warbringer said:
to be honest, this is the biggest turn off for me. why not just make it a pure fantasy game?
Disturbing, horror-inspired miniatures are better than "pure fantasy".

You can't tell me D&D would be a better game without mind flayers and the like.
 

Warbringer said:
to be honest, this is the biggest turn off for me. why not just make it a pure fantasy game?

A summoning game with mionis, fantasy feel, like chess.... over protection of the MtG IP

Yeah, because there aren't enough tolkein-style-fantasy (or TSF)* games out there already? Stupid people with their "originality" and "creativity." Don't they know that they should play to the lowest common denominator instead of trying something new? Duh!

TSF, quite frankly, is horrendously overdone.

*Ever notice that whenever people complain about someting not being fantasy, what they really mean is that it wasn't in JRR Tolkein's books, whether they mean that directly or indirectly by implying that it wasn't in the core "OD&D" which was essentially just the Lord of the Rings roleplaying game. Because, you know, creatures of nightmare and madness duking it out in the land of dreams isn't the least bit fantastic.
 

Hmmm.

Spend part of my D&D budget buying random collectible minis that are the wrong size and don't fit with my RPG, or buy random collectible minis that can be used with my RPG. Or buy RPG books.

Nope, sorry, no Dreamblade.
 

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