Re: Re: Re: Thanks, Hong
Ah, didn't see that the first time. Having the animist rebuke as 6 levels lower is much like giving all outsiders turn resistance 6, which helps.
Also, I just realised that version of the priest in the Word doc is different to what's on the web page. D'oh! Here's the relevant ability as given on my priest page:
Note that in this version, the turn resistance is reduced, but the fiend gets a save to avoid the effect. I think this is the best way to do things, since fiend HD can vary all over the place for a given CR, and a fixed level of turn resistance may not be appropriate.
Nail said:
This is the part I'm struggling with (mostly because of lack of play-testing abilities right now). You don't think reducing the animists effective rebuking levels by 6 is enough? Perhaps if it were increased to -8 levels? I looked thru the MM and it looked "about right",......but I could be convinced either way. Half SR seems too high.......
Ah, didn't see that the first time. Having the animist rebuke as 6 levels lower is much like giving all outsiders turn resistance 6, which helps.
Also, I just realised that version of the priest in the Word doc is different to what's on the web page. D'oh! Here's the relevant ability as given on my priest page:
Turn or rebuke fiend: At 14th level, the priest’s ability to turn or rebuke undead extends to fiends (outsiders with the evil subtype). Each attempt to turn or rebuke fiends uses one of the priest’s turning attempts for that day, just as if the fiends were undead. A fiend’s malevolent spirit is much harder for the priest to deal with than most forms of undead. It gains +5 turn resistance, and may also make a Will saving throw to resist the turning or rebuking attempt. The DC for the save is equal to 10 + one-half the priest’s level + her Charisma modifier. A turning or rebuking attempt that is successfully resisted is still used up for the day.
Note that in this version, the turn resistance is reduced, but the fiend gets a save to avoid the effect. I think this is the best way to do things, since fiend HD can vary all over the place for a given CR, and a fixed level of turn resistance may not be appropriate.