Generally having quotes makes it much easier to both read and respond to. You may want to edit your post above appropriately.
renbot said:
No, not really. Everyone keeps talking about how magic 'scales' so rapidly, but it goes up linearly if that and caps. Psionic power points to up exponentially and then some. So those power points are much less valuable at higher levels and thus their use is cheap.
Lets compare a hypothetical 3rd level power and a 3rd level spell.
Lets say that the spell is like fireball. It has a pretty good range, 1 action casting time, does fire damage, and starts at 5d6 but scales up to 10d6.
The power is effectively the same except that the energy type can be chosen and it is stuck at 5d6.
So, with appropriate choice when first gaining the power/spell then the spell will deal 5d6 but the power will deal anywhere from 5d6-5 to 5d6+5.
The power definately has more versitility, which is good since without it there would be fewer uses for it (more early on, many less later on).
However, in a couple of levels the spell is dealing 7d6. This averages to 24.5, but the power is still doing (even with the +5 choice) only 22.5 on average.
From here on the spell will continue to do more damage whereas the power is still stuck.
Sure, the power can augment, but then it costs more pp. Which means that we have to compare it with a higher level spell since it then costs the same as those. Once again it will tend to start off slightly stronger in some cases (or equal, or less) but then slowly drop off until it is always less.
Pp are a very limited resource. It may look like a big number, but they go away very fast. Especially when trying to blast things or trying to do a number of smaller things (like the player above, most of the powers he had up were very short term. If he had wanted to do anything else that day he would've been out of luck, but a sorc would've had more options, and some consider the sorc weak).
renbot said:
This is the worst argument, so bad I can't believe it is being made. A wizard will have 6 feats at 10th level, which he is stuck with forever. A psion will have about 110 power points at 10th level, and can augment every single power every single time: increased damage, increased penetration, increased saving throw, increased duration, increased number of targets: all of it. You show me a wizard who wouldn't burn a few extra spell slots (or higher ones) to get the benefits of every metamagic feat out there without ever having to burn feat. Of course, you don't have to augment a power if you don't want to, just like our hypothetical wizard wouldn't have to use a metamagic feat, but when the psion would benefit from it he could regardless of his feat choices at that point.
I am afraid that you are completely out of context here and most of it is nonsense anyway.
The wizard will be able to have an incredibly large list of potential spells to choose from. Which means that for any given situation the wizard will be able to have some sort of answer. The psion has a very limited number of choices available, but those can be augmented to be slightly better if needed.
The psion does not get the benefit of 'every metamagic out there', only a few and those only on select powers. Then again, many metamagics are severely underpowered anyway, ESPECIALLY in the hands of the psion (metapsionics all require expending focus, this is a huge drawback. Essentially in this comparison it is a big bonus for the other casters).
The wizard spells of lower levels will tend to do as much damage as augmented powers. Sure, the dc's will be higher for the psion, they had better be for what he is giving up in return.
I have already shown how the damage can be higher for the caster so that part is done. If the psion wants to do as much (or sometimes surpassing yes) as much as the wizard then the psion will burn out very fast and be useless for the rest of the day. This is a very real possibility. The wizard has a whole arsenal, and there are good spells at every point, at least for some tasks.
The wizard has ultimate flexibility, and can still keep up when planned properly. Now who is behind?
Once again though, the elemental shifting merely makes up for something lacking in the magic system. It makes damage dealing powers actually worthwhile at higher levels. This is a 'good thing', not a negative.
renbot said:
First of all, we all know magic missle is broken and always has been;
Actually, it is probably right along the power lines it should be. If it is broken then prove it. Otherwise, 'we all know' simply does not fly here.
renbot said:
That being said, it is a first level spell with another first level spell that 100% negates it.
Ok then, globes defeat a major portion of your problem with augmentation, as they are still low level powers in essence. I guess you actually have no problem with psionics after all.
renbot said:
DR: extremely rare, hard to come by. Energy resistance: every spellcasting class gets it, everyone has access to it at a low level.
You do know that there is a core class that gets DR right? Actually, most of them get it in one form or another. Plus, there is adamantine armor which grants it. Many creatures/higher level challenges have DR in one form or another.
If DR is extremely rare then I dont think you are playing d&d. There are quite a few low CR creatures that have DR, and as one increases in level nearly everyone and his brother can have some sort of DR.