Hypersmurf said:Let's just settle a little, shall we? One can conduct a reasoned debate without snarling at the other participants.
Scion said:Which means that he probably does have issues with other limited resource guys![]()
I don't see why he should have to change his DMing style to de-cheese the psion, especially if he's not had this problem with other spellcasting classes in the past.
Plane Sailing said:Interestingly Monte Cook in Arcana Unearthed made this concept one of the core elements of his arcane classes - they can weave together three spell slots of one level to cast a spell of a higher level, or unravel a higher level slot to cast 2 spells of a lower level
e.g. turn 3x2nd level slots into a sorcerous blast, and turn a 4th level slot into another two sorcerous blasts. (sorcerous blast is his 3rd level replacement for fireball that - you guessed it - allows you to choose what form of elemental damage you cause at casting time).
I only mention this because
a) Arcana Unearthed predates the XPH
b) I basically hear nothing but praise for AU and the spell weaving mechanism
Spatula said:Augmented powers are basically equivalent to higher-level powers. A first level power augmented by 16 points is, essentially, using a 9th level "slot" for that power.
And yes, the psion can generally use more of his highest level "slots" than other casters, but doing so strips him of all of his power points in short order.
Part of the problem could be that you're not throwing enough challenges at the party per day, so the psion is safely able to blow all of his power, and never has to deal with being out of power points.
renbot said:[...] Psionics: a bad idea that just keep getting worse. [???]
Scharlata said:every power is much more powerful and multifunctional than any spell of a comparable level.
The possibility to gain hit points per psionic feat is absurd!
Thanee said:Anyways, what I would question here is, that the XPH is not an AU supplement, but a D&D supplement. Using AU as a base is not the best comparison therefore, since there are some fundamental differences between the two.
If the author bases his rules on those, that's just plain wrong (as good as they might be), unless the whole system is changed accordingly!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.