el-remmen
Moderator Emeritus
S'mon said:I think this is ridiculous - players have to keep track of ONE character, GMs have to play an entire multiverse! Hundreds or thousands of NPCs, in a typical campaign. Where's the 'fairness' in that?
Well, the vast majority of NPCs in my game never get more notes than:
Maxel (F4/LG) - Acts as town smith and constable.
But if an when the time came that I thought he was going to play a more substantial role in the campaign or a particular adventure - then I would do something like this (as I did for one of the members of the afore-mentioned Company of the Impervious Ward):
Auncellus of Anhur
Male Human – Militant of Anhur 7; HD: 7d8 + 28; hps: 67 (rage:74); (Dies at: -43)
Init +1 (Dex); Speed 30 ft (rage 40 ft); Al: LN
AC 24/21/21 (+10/+7/+7 half plate, +3 BDB, +1 AF); Attack: BAB: +5/+0; +8/+3 (melee), +5/+0 (ranged), +10/+5 (masterwork spear (+1 to atk); weapon focus), +8/+3 (warhammer); Dmg: 1d8+5 (masterwork spear (+1 to dmg), 1d8+4 (war hammer)
SV Fort +9, Ref +3, Will +7;
Str 16 / 18 (+3 / rage: +4), Dex 13 (+1), Con 18 / 20 (+4 / rage: +5), Int 10, Wis 15 (+2), Cha 11
Special Abilities: Holy Rage (2/day; +2 Str + Con, +10 to speed, +2 on all will saves vs. mind-effecting spells/effects); lasts 11 rounds), Die Hard (fight at negs), Divine Spell-casting
Skills: Concentration +10, Diplomacy +4, Heal +4, Know (heraldry) +4, Know (law) +2, Literacy (common) +1, Riding +4, Spot +4, Listen +4, Jump -3
Feats: Weapon Focus (short spear), Power Attack, Armor Focus (half-plate), Fleet-Footed, Cleave
Spell Progression: 6 / 5 +1 / 4 +1 / 2+1 / 1+1
Prepared Spells: Cure Minor Wounds (x2), Light, Mending (x3), Cure Light Wounds (x2), Divine Favor (+2 to atk), Shield of Faith (+2 to AC), Magic Weapon, Aid, Bull’s Strength, Spiritual Weapon, Silence, Cure Moderate Wounds, Invisibility Purge, Divine Power (BAB: +7/+2; +6 to STR +7 temp hps). Domain Spells: Endure Elements, Ignore Pain, Bull’s Strength, Unceasing Stamina