Pretty much this. And bringing back a lot of relapsed players. It's sort of like Zard's recent thread on now XG breaks the game due to builds. Even if it does, I think that's only for a tiny % of gamers. Casual players (which is me now, and has been for the past decade or so), don't care, or don't have the time to spend the energy on finding the best charop builds, or a zillion monsters, or a ton of player options. IMO, that's actually a turn off because it seems too much to know in order to play the game. I can't speak for everyone of course, but I think I speak for a whole lot of people older than 35 when I say people over 35ish have their own families, and kids, and work, and a million other things so that we can't play every weekend all weekend long. We've become casual players. And since D&D came out in the 70s, and has made a resurgence in popularity, there a whole heck of a lot of us out there in this boat (casual adult players).
And from a business perspective, WoTC focusing on the casual players instead of the outliers has proven to be a sound decision because I'm sure they are more than aware of how many we are now too, and with disposable income. Catering to the outliers is not a sound business decision. I really would love a turn based first person party based RPG for my PS4. Guess what? With the cost of making a good game, and the number of people like me who would want that wouldn't make for a very profitable game. In that case, I'm an outlier. I need to accept that. Incessantly complaining about it, or demanding that I'm entitled to one won't change anything. I can either decide to play what is out there, or to move on to a different platform to fulfill my needs.