Lord Vangarel
First Post
I don't know, start a thread, go home, come back and look what's happened. ![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Judging by all the response this has generated it seems fairly obvious that I'm not alone with these thoughts.
The original post was not to do with mechanics, or stat blocks being better now a days, or newbies (I'm hardly that having played for 20 years), it was to do with the feeling that 1st edition describe a 9th level fighter (I could do it even now) compared to 3E where you have feats and skills and prestige classes to think of. As I said originally in terms of options 3E is much better but in terms of coming up with logical thought out character stats (not just random through a generator - although these have their place also to throw curve balls into predefined thinking) that don't leave out that the fighter should have taken this feat or that skill to get into that prestige class. Sure they can be reverse engineered (a 4th level Bow Initiate is X so he must have all these) and the blanks can be guesstimated, but it just seemed simplier in the old days. If you wanted a specific type of fighter you made it into a class all of its own (there were no choices).
Anyway, I'm rambling a bit here, but its almost like some of the others have suggested, a netbook of classes with easy logical choices statted out in advance.
As an idea here is the choice facing a fighter (using core rules only - no splatbooks):
Human (3 feats, probably) - does he take Power Attack so he can get Cleave (useful at 1st level) and Weapon Focus (almost a must have for any 1st level fighter) or does he use the 2 spare feats to bump up Toughness, Saving Throws, Initiative, or fight with Two weapons, etc.
You get the point? If the fighter isn't human then there are only 2 feats so the choice is harder (or simpler). Now this is just one character class at 1st level with no thought for prestige classes or what he wants to be when he's grown up.![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
What about all the other classes? A DM already has to keep a massive amount of info in his head without having to think about all the character creation options. Why is this important, well if pressed for time (as I am), and not wanting to give XP away cheaply by underpowering or making bad choices needlessly, it is time consuming and difficult (especially in game) to do this.
Now anyone who doesn't DM might think its not that difficult but I play once a week, I don't want to pregenerate lots of characters in addition to writing up an entire adventure (I don't have the time).
The original idea by jfiz has merit, and so lets create the Netbook of Archetypes. I'm going to get started on thinking some through and see what I come up with. I'll let you know.
Judging by all the response this has generated it seems fairly obvious that I'm not alone with these thoughts.
The original post was not to do with mechanics, or stat blocks being better now a days, or newbies (I'm hardly that having played for 20 years), it was to do with the feeling that 1st edition describe a 9th level fighter (I could do it even now) compared to 3E where you have feats and skills and prestige classes to think of. As I said originally in terms of options 3E is much better but in terms of coming up with logical thought out character stats (not just random through a generator - although these have their place also to throw curve balls into predefined thinking) that don't leave out that the fighter should have taken this feat or that skill to get into that prestige class. Sure they can be reverse engineered (a 4th level Bow Initiate is X so he must have all these) and the blanks can be guesstimated, but it just seemed simplier in the old days. If you wanted a specific type of fighter you made it into a class all of its own (there were no choices).
Anyway, I'm rambling a bit here, but its almost like some of the others have suggested, a netbook of classes with easy logical choices statted out in advance.
As an idea here is the choice facing a fighter (using core rules only - no splatbooks):
Human (3 feats, probably) - does he take Power Attack so he can get Cleave (useful at 1st level) and Weapon Focus (almost a must have for any 1st level fighter) or does he use the 2 spare feats to bump up Toughness, Saving Throws, Initiative, or fight with Two weapons, etc.
You get the point? If the fighter isn't human then there are only 2 feats so the choice is harder (or simpler). Now this is just one character class at 1st level with no thought for prestige classes or what he wants to be when he's grown up.
What about all the other classes? A DM already has to keep a massive amount of info in his head without having to think about all the character creation options. Why is this important, well if pressed for time (as I am), and not wanting to give XP away cheaply by underpowering or making bad choices needlessly, it is time consuming and difficult (especially in game) to do this.
Now anyone who doesn't DM might think its not that difficult but I play once a week, I don't want to pregenerate lots of characters in addition to writing up an entire adventure (I don't have the time).
The original idea by jfiz has merit, and so lets create the Netbook of Archetypes. I'm going to get started on thinking some through and see what I come up with. I'll let you know.