Lord Vangarel
First Post
Gez, very good point.
We can simplify the fighter by only being interested in feats that directly affect his fighting capability. So off the top of my head most core fighters will have Weapon Focus and Weapon Specialization. +1 to hit and +2 to damage. If the guy is an average say 5th level with say +2 from Strength and Constitution he will have +8 to hit and +4 to damage. The fighter assuming non human at 5th level has 5 feats available, 2 of which he has already used so he has three other feats to choose. I personally would say these would come from Power Attack/Cleave, Expertise, Dodge, Improved Initiative, or saving throw increase feats. Our fighter has a maximum of 50hp+Con and an average of 27hp+Con for average 37hp, above average 45hp-55hp.
If we only consider what's important the job becomes easier. I'm still in the process of mapping out some archetypes and think these will be invaluable in actual play i.e. want a 9th level mounted knight here you go with the basics and maybe have a couple of extra feats to allocate to non combat areas. Likewise for others.
We can simplify the fighter by only being interested in feats that directly affect his fighting capability. So off the top of my head most core fighters will have Weapon Focus and Weapon Specialization. +1 to hit and +2 to damage. If the guy is an average say 5th level with say +2 from Strength and Constitution he will have +8 to hit and +4 to damage. The fighter assuming non human at 5th level has 5 feats available, 2 of which he has already used so he has three other feats to choose. I personally would say these would come from Power Attack/Cleave, Expertise, Dodge, Improved Initiative, or saving throw increase feats. Our fighter has a maximum of 50hp+Con and an average of 27hp+Con for average 37hp, above average 45hp-55hp.
If we only consider what's important the job becomes easier. I'm still in the process of mapping out some archetypes and think these will be invaluable in actual play i.e. want a 9th level mounted knight here you go with the basics and maybe have a couple of extra feats to allocate to non combat areas. Likewise for others.