Anyone else looking forward to the new WoTC modules?

The_Old_one

First Post
Here.

I was a little surprised to see a dearth of talk about these upcoming adventures, but I've been away from the boards for a looooonng time :)

Anyway, I'm pretty psyched to see these coming up, especially Expedition the Demonweb Pits and the new Forgotten Realms trilogy. Apparently the second of the Realms adventures is Shadowdale: Scouring of the Land. Sounds pretty epic to me...and almost like something that could be preparing the way for a new edition? Like the Avatar Trilogy did in 1st, and Die, Vecna, Die! In 2nd. (Perhaps the production of new modules is significant in that new rulebooks are not going to be as useful with a 4th edition on the way, but adventures could still sell?)

Anyway, the main point is that Wizards are giving us some very nice looking adventures soon, and I for one am looking forward to picking them up.

Anyone else down for these?
 

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I definitely appreciate more adventure modules from WotC. I have no use for extra rulebooks, but I do enjoy adventure modules of all kinds. I don't think it's a sign that 4th edition is coming, though. More likely, it's a sign that their market research shows that modules will sell.
 

an_idol_mind said:
I definitely appreciate more adventure modules from WotC. I have no use for extra rulebooks, but I do enjoy adventure modules of all kinds.

Agreed!
More adventures, less splatbooks (we have more than enough, imo).
 


I'm excited about many of the new modules, myself. I'm probably going to pick up all of the world-neutral Expedition megamodules and I'll be taking a close look at the smaller modules as well.
 

Well said on the rulebooks front. I've not bought anything since Magic of Incarnum, and have no intention of paying out for any of the Complete x splatbooks after seeing Complete Divine (which one of my players bought).

More adventures is always good though.
 

Actually, I think this is a good time to buy rulebooks (although of course look at reviews: Complete Divine was almost universally panned when it came out): WotC is really experimenting in a lot of ways now, and whether it's Heroes of Horror or Tome of Magic or the Book of Nine Swords, there's lots of interesting things out there for various campaigns. Dragon Magic is one of my favorite books in any edition of D&D and is getting really good reviews all over.

But with so much experimentation going on, one definitely has to suppress any completist tendencies, unless you have a very odd campaign. But if you skipped the rest of the Complete series, you missed out on the Warlock and Scout (probably the two most popular non-core classes in the 3rd edition) as well as a lot of other nice stuff.

But it's all about cherry-picking the best stuff.
 

I personally enjoy modules written like Expedition to Castle Ravenloft - ie, the majority of the book is the adventure, but an appendix at the back lists some crunch such as new feats, a new class, some spells, etc. that lend a lot of flavour to the adventure and later games.

I guess it's possible most modules are written this way, but I hadn't actually bought a module since... oh... the Dragonlance Classics back in second edition.
 

Cor Azer said:
I personally enjoy modules written like Expedition to Castle Ravenloft - ie, the majority of the book is the adventure, but an appendix at the back lists some crunch such as new feats, a new class, some spells, etc. that lend a lot of flavour to the adventure and later games.

I guess it's possible most modules are written this way, but I hadn't actually bought a module since... oh... the Dragonlance Classics back in second edition.
Heh, pretty much every WotC Adventure Path module had a new monster associated with it, and many had new spells and magic items. New feats and prestige classes are less common -- although D20 publishers often do it -- but are hardly unknown. Some of the Goodman Games modules have a ton of supplemental crunch to go with the adventure.
 

Cor Azer said:
I guess it's possible most modules are written this way, but I hadn't actually bought a module since... oh... the Dragonlance Classics back in second edition.

Speaking of which, those are being fully revised and updated for 3.5 as we speak. That's on top of the recently concluded trilogy of Age of Mortals adventures, the last of which (Price of Courage) is 362 pages long and covers levels 14-20, includes 4 possible endings at 4 possible locations, and of which the middle 5 chapters of the book are entirely modular and playable in any order.

And it's only $34.95.

:)

Cheers,
Cam
 

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