• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Anyone else not feel "the grind"

This is the biggest issue leading to grind for our group.

4 whole rounds of NO ONE in the party rolling above 6 is not pretty.

Your rogue doesn't hit on a 6? He needs to do his job better (pick the right opponent, gain CA and target reflex if need be) - that should do the trick.

Anyway, rogues aside, what are the odds of 5 characters rolling less than 6 for 4 consecutive rounds?
 

log in or register to remove this ad

Does every group have a rogue? Have the rogue do such and such comes up A LOT here. None of my groups have had one... Is it that strange?
 

Does every group have a rogue? Have the rogue do such and such comes up A LOT here. None of my groups have had one... Is it that strange?
FWIW, I play in two groups, and only one has a rogue. I DM a third group...but we use the KotS pre-gens, so of course there's a rogue. ;)
 

I will say that choosing the right attacks can be useful regardless... I hit on a 3 last session with my warlock because we discovered the enemy was slightly weak to Will, someone gave one a further -2 to Will, and with combat advantage I hit exactly.

Whereas I'd have missed by 4 against Fort or 2 against Ref. Of course, not targeting Fort is mostly the key there... sigh.
 

I (now) do not fell the grind. As a DM I eyeball the hit points of all baddies down about 15%, has made a big difference. Haven't done a solo with it yet but I might knock a few more off for that, I'll see.
 

Sorcerers can get really good at minimizing grind. When your at-wills (at level 21) can do 2d10+30 (41 damage on average) damage, every hit is a hard smack across the bow... that makes your next smack across the bow more likely to hit.
 

Does every group have a rogue? Have the rogue do such and such comes up A LOT here. None of my groups have had one... Is it that strange?
Well, after creating a bunch of example characters (one from every PHB1 class), I'd certainly consider playing a rogue. They simply have the consistently best chance to hit.

I guess only the Avenger might come close regarding accuracy.
 

Well, if the Ranger attacks twice, that kinda gives him the best chance to hit at least once...

In my experience, only the Warlock has a significantly harder time hitting compared to other PHB 1 strikers, even if he has attacks targetting multiple defences and tries to use the most beneficial one.
 

Surprised no-one's yet pointed out that this is nothing more than a semantics issue. You (OP) don't feel grind because your definition of "grind" and your threshold for boredom is just different from the people who do.

For example? 2 or 3 fights in 3 hours. Wow. If any session of mine needed 3 complete hours to get through 2 (or 3) fights I would see that as a dismal failure of DM'ing of my part, and my players would be setting up hangman ropes for themselves. That would not only be grind for me personally, but would be full reason to not even show up for the next game.

Then again, you have another guy in the thread saying that he has a single fight every other session and that if he had more than that, THAT would be a grind to him. That's great for him, your thing is great for you, and my thing is great for me.

So the point of this thread? Why, nothing but to go 'neener-neener, my game works fine and yours doesn't, neener-neener' at the people who have problems. Hey, whatever rocks your boat man.

(For the record, I have personally solved every problem I ever had with grind with a combination of reducing monster's hit points by a certain amount and some creative grouping and displaying of the initiative order. Everyone needs to find their own point of balance, and that comes through playing and wanting to improve.)
 
Last edited:


Into the Woods

Remove ads

Top