the Jester
Legend
Are you talking about the difference in calculation time or the difference in effectiveness?
They go hand in hand.
Because, in terms of calculation time, not having access to Power Attack and similar round to round options might actually speed play so I'm not convinced this particular example is a strong one.
Sure, but now you're basically throwing out half of 3e. The game is built on all those fiddly bits.
In fact, I'd say its not the long term status changes that really slow down my play, but the plethera of minor tactical options - like Power Attack, Combat Expertise, Fighting Defensively, etc. - that tend to slow down attack resolution both on the front end by causing the player to dither and spend addiitonal time describing his choices and on the back end by forcing me to remember them (when attacked later, or when the player later in the rounds draws an AoO) and help the player calculate the results of his moment by moment choices.
Sure. But ability damage and dispelling- which IMHO is a worse offender- both cause a screeching halt for recalculation, especially when you're dealing with high level pcs. It's one thing if you just have to remember that you have a -1 to attacks and damage, but when it is -1 to attacks and damage with this weapon, -1 to attacks only with this other weapon, -1 to attacks and -2 to damage with this one, can't use feats A, B and C, can't use prestige class abilities, oh yeah, this magic item I have gives me my Strength bonus in temporary hit points when I use it, so I have to remember to lower that, etc etc ad infinitum...
You should know however that any time prestige classes are mentioned in the context of a problem, I'm typically going to answer that its the prestige class that is the primary source of the problem.
While that's a fine position to take, it's pretty arbitrary. While I'll admit a lot of prcs are problematic, not all are, and the mechanism is- again- a fairly central part of the ruleset. What we're talking about is the interaction of two fairly core game engine elements. Saying, "Oh, it's the prestige class' fault" is fine, but again, you're moving pretty far away from 3e's basic play assumptions.
As far as lost character abilities gained through feats, I don't see 'You could have Cleaved in this situation, but because you've taken 8 ability damage' or 'Your Int has fallen to 14 so now you can't cast your 5th level spells' as being a serious enough of an issue to seriously impact my position. To the extent that it is an issue, I'd personally find it more satisfying to remove the ability score requirements from feats than to remove ability damage, or to simply rule that ability drain did not impact access to feats.
Again, that's fine, but you're getting away from the core 3e engine.
Taking a high level character as an example here, a 14th level party whose cleric suddenly can't cast anything better than cure moderate wounds is nearly a death sentence. If that same party's wizard's best combat spell is suddenly Melf's acid arrow instead of prismatic spray, there's a huge loss of effectiveness.
Recalculating everything is a PITA in 3e, and (at least at mid to high levels) it comes up ALL THE TIME. Maybe not every single combat, but damn close. Between ability damage and drain, energy drain, dispels, disjunctions, etc, I probably watched my party spend as much time refiguring boni at actually taking actions in high-level combat.