Sure you can. If I had a rogue in the party though, I wouldn't. I might put one on a scroll for if we got in a pickle.
No, I do not think it is fair that fighters get to choose not to use their fireballs when there is a wizard in the party.
Sure you can. If I had a rogue in the party though, I wouldn't. I might put one on a scroll for if we got in a pickle.
I think I've defined my stance on the issue pretty well. "Power level" sounds pretty vague and sounds like bait.
I agree. But here's where I think I may differ from you. I think that making invisible flight not an option is a situational thing in the campaign in 3e. Where magic can do such things, any ruler who hopes to remain such for long gets paranoid and puts up divinations and protections that make things hazardous for a lone wizard.
And due to the balance of the wizard, when things are hazardous, they are very hazardous indeed.
I'll second that. I like the simpler 4e casters with rituals and at-will options and uses for multiple ability scores. I do not like the fact that fighters and rogues are fundamentally the same as wizards and clerics.
At which point the party rests, to allow the wizard to regain his best spells. Or at least do everything within their power to avoid fights until the wizard recharges.The same thing applies there. You don't have to get your party in infinite fights to make the fighter shine, just enough to tap the wizards out of his best spells.
And the abstraction is: the conditions for a maneuver are only right once per encounter, or once per day (or perhaps more if the power is reliable).For me a fighter is someone who has a fighting style and he can use that fighting style whenever the conditions for a maneuver are right. Not just once an encounter or once a day.
FYI, I principally GM, so obliquely blaming me for being wooed by the charms of the much ballyhooed wizard's power is off target. In my GMing, I find that as the campaign progresses, I've had to plan to counter warriors more than mages; the game comes with built in counters for mages.
That's pretty much all 4e did - well that and limit the spell selection a bit. This was perhaps the biggest slaughtered sacred cow - and the objections and indignation have been proportionate to the size of the change.
I primarily DM as well and my experience is the exact opposite (having to compensate for mages much more than fighter). I suppose we'll simply have to agree to disagree.