Dice4Hire
First Post
Goig back to the OP's question, how to meld, I was looking at reserve feats from Complete mage. I love the things, that power every round for no cost, and have used them a lot.
And guess what, they don't change the game hardly at all.
So would getting encounter powers, or daily powers or such straight form 4E be that unbalancing? Even at wills?
Honestly I do not think so, and I think that is how my group is going to go (face to face) We like prestige classes, and such, but 4E ahs some cool stuff also, especially for mages.
Our initial thoughts
Go through the cleric and wizard lists for game-breaking spells and make them all rituals. Standardize casting time and costs for all of them, in line with 4E.
Allow melee types in 3.5 (barbarian, fighter, ranger, etc) to pick a 4E class and get their full range of abilities, At-will, encounter and daily. Frankly I do not think it will hurt game balance at all. Keep damage and str/ex/cha hit bonuses as are, so the one attack a round will hit more, may have a special effect and do some decent damage. For prestige classes ,tehy keep getting abilities based on the class they were getting them from before.
For spellcasters it is harder, but we are thinking of allowing them to give up a standard 3.5 spell slot to pick a daily or encounter power of the appropriate level, and get a free at will at first level, maybe getting more later.
Skills go full on 4E. adjust starting skills a bit (5 minute's work)
And make a few more changes.
I think there will be some teething pains, but it sounds good to us. We play gestalt in 3.5 al lthe time (2 players and a DM virtually demands it) and were giving a feat every level, plus ability increases every two levels, and our games went great. Adding in 4E might be a bit of a struggle, but it should invigorate our game.
And guess what, they don't change the game hardly at all.
So would getting encounter powers, or daily powers or such straight form 4E be that unbalancing? Even at wills?
Honestly I do not think so, and I think that is how my group is going to go (face to face) We like prestige classes, and such, but 4E ahs some cool stuff also, especially for mages.
Our initial thoughts
Go through the cleric and wizard lists for game-breaking spells and make them all rituals. Standardize casting time and costs for all of them, in line with 4E.
Allow melee types in 3.5 (barbarian, fighter, ranger, etc) to pick a 4E class and get their full range of abilities, At-will, encounter and daily. Frankly I do not think it will hurt game balance at all. Keep damage and str/ex/cha hit bonuses as are, so the one attack a round will hit more, may have a special effect and do some decent damage. For prestige classes ,tehy keep getting abilities based on the class they were getting them from before.
For spellcasters it is harder, but we are thinking of allowing them to give up a standard 3.5 spell slot to pick a daily or encounter power of the appropriate level, and get a free at will at first level, maybe getting more later.
Skills go full on 4E. adjust starting skills a bit (5 minute's work)
And make a few more changes.
I think there will be some teething pains, but it sounds good to us. We play gestalt in 3.5 al lthe time (2 players and a DM virtually demands it) and were giving a feat every level, plus ability increases every two levels, and our games went great. Adding in 4E might be a bit of a struggle, but it should invigorate our game.