I saw that but only saw some 1E adventures reworked for 5E and none that would be appropriate for after SODQ.I haven't looked into it, but I've seen the DMsGuild has some new stuff for DL.
Not being critical, but hasn't it been out less than a month? Is it really that short?My gaming group is loving SODQ, but it is very short and we will likely finish in another 3-4 weeks ..... after which we are probably done with Krynn if we can't find anything else.
Something that would take us to level 15 or so would be ideal.
It goes to level 10-11. That would take my group 2 years to get through, but other groups can do that in 3 months or lessNot being critical, but hasn't it been out less than a month? Is it really that short?
That doesn't seem like much bang for the buck. I thought I ran campaigns quickly, and it usually takes me 6 months to get through a campaign adventure.
I've run three sessions for it, and they've only just gotten to 3rd level. OP and their group must be speed-running it.Not being critical, but hasn't it been out less than a month? Is it really that short?
That doesn't seem like much bang for the buck. I thought I ran campaigns quickly, and it usually takes me 6 months to get through a campaign adventure.
We have had three 4-hour sessions or 12 hours of playing and are level 6 and over halfway done. For comparison we finished Call of the Netherdeep in five 4-hour sessions so it is going to take us longer than that one did.Not being critical, but hasn't it been out less than a month? Is it really that short?
That doesn't seem like much bang for the buck. I thought I ran campaigns quickly, and it usually takes me 6 months to get through a campaign adventure.
6th level is not what I would call the halfway point.
Still your group seems to run through content super fast. Did you do everything in Vogler in one session?
Adventure wise for 5e, no. Your best bet imo is to get the original DL modules (personally I'd go with the 3.5e versions) and pick off from where you are, which means basically in the middle of the second book. Chapter 8 (talking about the 3.5 adventures here) seems like a good point to start off on (and you can move the start to wherever your chars are with no problem, the book already does so even though its locations are somewhat off from where you chars will be).My gaming group is loving SODQ, but it is very short and we will likely finish in another 3-4 weeks ..... after which we are probably done with Krynn if we can't find anything else.
Something that would take us to level 15 or so would be ideal.
just to be nitpicky, because I am not sure how familiar everyone is with DL1 to DL16…I would homebrew participation in the War of the Lance on the plains of Solamnia, edging in to DL8 and perhaps DL9 territory. I think DL8 alone would suffice really -- and then move to the natural climax of the SotDQ campaign - which is the main adventure in DL16 - World of Krynn in Ch. 4 Dargaard Keep by Michael Gray.
just to be nitpicky, because I am not sure how familiar everyone is with DL1 to DL16…
the DL saga goes from DL1 to DL14 (with two of them not being part of it but supplemental info, the saga is 12 modules). DL15 and DL16 are collections of several short adventures. They are not the conclusion of the War of the Lance, which the numbering might suggest.
The one adventure in DL16 is about exploring Soth’s castle. If you are ok with him having a Tarrasque in his basement, run that, but to me DL15 and 16 have nothing to do with the War of the Lance and kinda jumped the shark.
So DL8 (probably 9 actually) - DL14 (defeating the dragon queen) is more the conclusion I would go for, as I suggested above. YMMV
I would leave 9-14 for the Classic campaign. I have no interest in grafting that on to SotDQ in any significant manner. That's for the Classic campaign.just to be nitpicky, because I am not sure how familiar everyone is with DL1 to DL16…
the DL saga goes from DL1 to DL14 (with two of them not being part of it but supplemental info, the saga is 12 modules). DL15 and DL16 are collections of several short adventures. They are not the conclusion of the War of the Lance, which the numbering might suggest.
The one adventure in DL16 is about exploring Soth’s castle. If you are ok with him having a Tarrasque in his basement, run that, but to me DL15 and 16 have nothing to do with the War of the Lance and kinda jumped the shark.
So DL8 (probably 9 actually) - DL14 (defeating the dragon queen) is more the conclusion I would go for, as I suggested above. YMMV
It really doesn't. There are no issues of any consequence there. At all.Another problem is the plot gets difficult if you are not using the pregen characters.