Anyone know of a Leadership feat chain?

wolfpunk

First Post
Are their any books out there that contain feats that require leadership as a prerequisite? I have not seen any, but by no means do I have that many books, so I was wondering. I have created a few for my own campaign setting, but am simply wondering if it has already been done.
 

log in or register to remove this ad

I did it for my own campaign world too, but I don't remember having seen any.

If you'd like to know how I use it, here it goes : during a particularly harsh time for the dwarven civilization, a group of dwarves stood up to lead their race to its former glory. The prestige class used for a dwarf belonging to this group thus includes Leadership as one of its prerequesites...
 

Here is an example of one that I created.

Spur to Action [Leadership]
Your allies trust your commands and follow them without hesitation.
Prerequisites: Cha 13+, Leadership feat.
Benefit: Once per day, after initiative has been rolled. You may choose to allow any of your cohorts or followers within a 10 foot radius to use your initiative roll instead of their own.
 
Last edited:

wolfpunk said:
Here is an example of one that I created.

Spur to Action [Leadership]
Your allies trust your commands and follow them without hesitation.
Prerequisites: Cha 13+, Leadership feat.
Benefit: Once per day, after initiative has been rolled. You may choose to allow any allies within a 5 foot radius to use your initiative roll instead of their own.

Thats not a bad feat!
 

Leadership is a very powerful feat, so I think you'll find less feats based off of it. Also, leadership is the only feat that defines a character. You become a leader (perhaps not a good on). For ideas of leadership chains I'd look to some of the prestige classes that have Leadership as a prerequite. Many of their abiliites can easily be made into feats.
 

Well in the spirit of avoiding trouncing on the abilities of a prestige class, and borrowing stuff that isn't OGL. I just thought I would come up with my own stuff.

The ideas for this were based on a soldier type class. They get leadership at 6th level which is a reflection of them being given a rank where they now get to lead troops, not necesarily henchmen or followers. I thought feats that would allow his allies to capitalize on his Leadership made sense.

Here are a few others that I have.

Hold the Line [Leadership]
You can aid your allies by increasing their fortitude.
Prerequisites: Cha 13+, Con 13+, Leadership feat.
Benefit: Once per day, after a Fortitude save has been rolled, you may choose to allow any of your cohorts or followers within a 10 foot radius to use your Fortitude save roll instead of their own.

Incoming! [Leadership]
You can aid your allies by increasing their reflexes.
Prerequisites: Cha 13+, Dex 13+, Leadership feat.
Benefit: Once per day, after a Reflex save has been rolled, you may choose to allow any of your cohorts or followers within a 10 foot radius to use your Reflex save roll instead of their own.

Rally the Troops [Leadership]
You can aid your allies by increasing their willpower.
Prerequisites: Cha 13+, Wis 13+, Leadership feat.
Benefit: Once per day, after a Will save has been rolled, you may choose to allow any of your cohorts or followers within a 10 foot radius to use your Will save roll instead of their own.

Steadfast Defense [Leadership]
You can aid your allies by increasing their morale.
Perquisite: Cha 13+, Wis 13+, Leadership feat.
Benefit: Once per day, you may spend 1 minute inspiring your troops, by doing so, all your cohorts and followers gain a +4 bonus to resist all fear and fear like effects for 1 minute per your level.


As you can see I have a total of five feats if you include the one previously posted. They are my attempt at simple game modifiers that don't overbalance things.


Ideas, thoughts, comments?
 
Last edited:

5' foot raduis? That's too short! It's like one ally! :eek:

Should be at least 10 feet, if not 20 ft. radius centered on you. Otherwise, seems like a wasted feat.
 
Last edited:

A five foot radius would possibly affect 8 other people. If you expand it to a 10 foot radius it has the ability to affect 24 people and I thought that was too many people.

Now I realize 10 foot radius would allow people who are more spread out to gain advantage of this, but I feel that people who are 10 feet away should be considered acting on their own.

Perhaps we could have it so that each time you take the feat it increases the radius range by 5 feet.
 

I think the 10 foot radius makes more sense, and actually with the limitiation I'm going to suggest below I'd make it even bigger. Let's face it, how often are you in this tight of a formation? A way to balance this out would be to only allow NPCs that you've gained as part of your leadership feat to benifit from this.
 

See I look at it as the exact opposite. I think you need to be in tight formation to make it work. This is a leader and his team. I am not creating an epic general, the leader of armies, but small unit of troops that follow an experienced leader.

I am not sure I would understand how it would affect npcs but not other player characters. You would think that by spending more time with the leader, as the players would, that they would recieve the bonus sooner then some npcs that dont spend as much time with the leader.

We could extend it to 10 feet if you think that it would make it more balanced.
 

Remove ads

Top