D&D 5E Anyone know of an adventure where real world kids become sucked into a fantasy D&D-type world?

The cartoon boxed set has a 3.5 adventure in it. It doesn’t include the parts where the characters are transported to the world of Dungeons and Dragons.

Interesting. I have that set and didn't realize it has an adventure included. I'll have to check it out when I get home.
 

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Any adventure with pre-gen characters can be run like that, and I think the new Jumanji movie probably has all the inspiration you could ask for in terms of how to adjust the role playing accordingly. As the DM, you really only need to figure out the respawn/lives mechanic you want to use, and the end goal that will return the players to the "real world." Running an adventure like that would probably make a lot of the DM's tasks a lot simpler, since you don't have to worry about motivations and hooks and so forth, and the "metagame" would be a useful tool.
 

I was wondering if Anyone know of an adventure where real world kids become sucked into a fantasy D&D-type world?

Not an adventure, but there is the RPG game Grimm (I think by WoD) which is a setting and PHB book all-in-one, which has real life kids sucked into the Grimm fairytale lands.
 
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If memory serves correctly, there was an adventure in Dungeon magazine (or a spotlight in Dragon?) in which PCs could travel from Oerth (Greyhawk) to a museum (in London?) on Earth to steal St. Cuthbert's Mace.

That could be adapted to suck some unwitting kids back to Oerth along with the PCs, or make the PCs be NPCs that come to steal the mace, and the kids be the PCs that end up (accidentally?) going to Oerth...
 

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