I'm not the one claiming anyone's preferences are more important than anyone else's.
There are several people here claiming that one particular participant's preferences are always more important.
As my recent trawl demonstrated, there are a handful of people who have taken a much more nuanced, much more conciliatory take. More than one of them has recognized that I, too, have called for sincerely meeting in the middle.
Whatever is cutting here, I do not see how it cuts the position I've consistently taken, across every single one of these threads: Consensus-building is nearly always possible, so long as everyone is participating in good faith; exceptions are fantastically rare, and generally indicate an incompatibility so fundamental, it probably should've been spotted earlier....again,
unless someone wasn't actually participating in good faith.
"You will never get that thing you want, period" is not a position I consider to reflect participating in good faith. "There won't be <tortles/wemics/warforged/flumphs/etc.> in my world" is perfectly compatible with a character having some kind of related anatomy in many, many ways, as already noted:
- Traveller from another world
- Crashed alien
- Magical experiment
- Accidental contamination/mutation
- Awakened animal
- Unusual variant subgroup of something existing (e.g. lizardfolk for tortles, tabaxi for wemics, golems for warforged, etc.)
- Planar being of some kind (planes be weird, mang)
- A reincarnate spell went a little funky
- An inherited curse the character is trying to break (or a blessing they're trying to retain, if they like it)
- A transformation that has to be maintained--or possibly an addiction or the like
- A symptom of some (presumably magical) disease/infection/syndrome
- The product of a vengeful wish, a deity's (dis)favor, or otherwise an external imposition
That's a dozen reasons right there, and that's only if we're talking about someone whose primary goal is the aesthetic. If the primary goal is mechanical, refluffing can allow nearly any mechanic to work, so that's dead easy. Generally I don't pay much attention to this side of things because "refluff mechanic" is kind of a dead-end conversation, and the danger of "OH SO YOU'RE ONLY IN IT FOR POWERGAMING?!" is too great, even though the vast majority of kinda-weirdo races are, generally speaking,
weak not strong. (Consider 2014 Dragonborn, which took two further iterations to finally get it right.)
"You simply will not get what you want" is not a matter of preserving setting consistency. At least
one of the above things is surely compatible with the world-building in question--surely something among those twelve isn't going to wreck everything. I feel quite confident that this puts the "setting consistency" thing to rest. For the GM who actually
wants to support player interest, even if it goes beyond the circles of the world they originally created, there is
always a way. Which implies that, if the GM is saying there could not possibly be any way...well...