Anyone know of any simple mass combat rules for d20?

Morrus said:
... more to do with PC actions during a large battle or war while the battle takes place around them, and how the battle progresses due to their presence/actions.

This is something along the lines of what I do.

I've seen a couple of problems with mass combat rules for D&D games:

The first is that they're typically a separate enough rules set that there's a learning curve issue. The player must become adept with these new rules before the character can be a solid leader, but the character is the type to be a solid leader before the campaign starts using these rules. It is a case where the player isn't as good as the character should be.

The second is that it typically only interests a couple of the players, and usually takes up a lot of time. A major battle can chew up an entire session, during which time the folks who don't feel like playing war games are bored.

So, I tend to slide PCs into more "elite units" roles rather than behind-the-lines commanders. The battle becomes a setting for several encounters, and the results of those encounters have effects on how the battle turns out. Then, everyone remains engaged, while still having an impact on the battle.
 

log in or register to remove this ad

Remove ads

Top