Anyone play an assassin yet?


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None of the above. They've stated that there will be no new class in Dark Sun, but there will be some interesting new mechanics. I would assume that they're talking unique options like the Forgotten Realms Spellplague stuff.
 


So basically this class runs around inflicting while not being exposed to attack himself? Sounds like it has major "get old real quick" potential. It would have to be really well-executed.
 

We have an assassin in our "optimized" mini/maxed group and he's the scariest of them all. He goes around one shotting artillery type monster at level 1, putting shroud on elite monster if there is one instead. His teleport at-will means he will never remains grabbed, or even immobilized if any character is next to him. His biggest hit was around 50 something at level 2 against a level 4 elite brute, putting him from just bloodied to dead in a single turn.

His ki-focus as implement is kinda confusing so we stayed with melee power only. Where he becomes a big damage dealer is when you combine a greatsword with shroud, secondary stat bonus to damage and an at-will that has a damage bonus in itself. We are talking 1d10+1d6+5+3+number of adjacent creature (at least you) for a 1st level at will with no magic weapon.

Sure he does have lower hp than the rest of the striker, but often the target will be dead before they know what hit them.

A glass cannon if we ever saw one, but an invisible glass cannon with insubstantial.
 

So basically this class runs around inflicting while not being exposed to attack himself? Sounds like it has major "get old real quick" potential. It would have to be really well-executed.

That only lasts for as many encounter powers you have that do it. Once you're out of encounter powers, it's a bit harder to avoid damage, but you can still always teleport behind a nearby ally...
 

This thread kind of disappoints me. I am working on an assassin to bring in if my current PC dies, and I thought they looked pretty good. He would be the closest I could get to my old dagger throwing 3.5 rogue, and the mechanics (hide and throw, move, hide and throw) seemed spot on.

The thing I liked most about their power selection is the availability of so many concealing/invisibility powers every time they gain a new utility power. They really look like they could be great Lurkers. I guess I'll have to wait and see how it performs in an actual game to make my judgement, but this kind of took the wind out of my sails a bit.

Jay
 

This thread kind of disappoints me. I am working on an assassin to bring in if my current PC dies, and I thought they looked pretty good. He would be the closest I could get to my old dagger throwing 3.5 rogue, and the mechanics (hide and throw, move, hide and throw) seemed spot on.

The thing I liked most about their power selection is the availability of so many concealing/invisibility powers every time they gain a new utility power. They really look like they could be great Lurkers. I guess I'll have to wait and see how it performs in an actual game to make my judgement, but this kind of took the wind out of my sails a bit.

The problem with this is that the assassin partly relies on large weapons for their damage since shrouds are slow to stack and often either get wasted by a miss, overkill or from other PC's who are focus-firing the mob and kill it before you can invoke your shrouds.

I'd try a rogue for the build you want and use Distant Advantage in combination with Fleeting Ghost. You could perhaps multi into assassin for some invisibility powers but I think you'll find that a ranged dagger rogue works quite well using the standard stealth/cover rules and Deft Strike.
 

im playing one this weekend. im thinking focusing on minions when my shrouds are not stacked yet and out of encounters. because our party has hardly any aoe.
 

This thread kind of disappoints me. I am working on an assassin to bring in if my current PC dies, and I thought they looked pretty good. He would be the closest I could get to my old dagger throwing 3.5 rogue, and the mechanics (hide and throw, move, hide and throw) seemed spot on.

The thing I liked most about their power selection is the availability of so many concealing/invisibility powers every time they gain a new utility power. They really look like they could be great Lurkers. I guess I'll have to wait and see how it performs in an actual game to make my judgement, but this kind of took the wind out of my sails a bit.

Jay

As I posted earlier, I've been playing one for a little while now and it's a blast. Has anyone in this thread said "I played one and it sucked?"
 

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