Anyone seen stats for a Ram? (Big-Horn Sheep)

Big-Horn Sheep
Medium-Size Animal
Hit Dice: 2d8+2 (11 hp)
Initiative: +2 (Dex)
Speed: 30 ft
AC: 14 (+2 Dex, +2 natural)
Attacks: Butt +3 melee
Damage: Butt 1d6+1
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Improved charge
Special Qualities: Scent
Saves: Fort +4, Ref +5, Will +0
Abilities: Str 13, Dex 14, Con 13, Int 1, Wis 11, Cha 4
Skills: Listen +9, Spot +9
Feats: Weapon Focus (horns)
Climate/Terrain: Warm or cold mountains, hills, and plains
Organization: Flock (20-40 noncombatant ewes plus 1 big horn per 5 ewes)
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (Medium-size)

The statistics here describe the common big horn sheep. It stands about 3 1/2 feet to 4 feet tall and weighs around 200 pounds. Larger specimens (weighing around 650 pounds and standing nearly 4 1/2 feet tall are not unknown).

Combat
Big horns attack by butting with their horns.

Improved Charge (Ex): When a big horn charges an opponent, it deals double its normal Strength bonus to the damage roll if it successfully hits.

Skills: Big horns receive a +4 racial bonus to Listen and Spot checks.
 
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Shouldn't mountain goats have a +2 racial bonus to balance checks or whatnot? The ones at our local zoo are always up at the cliff-side walking on these really narrow ledges. :p
 

Mr.Binx said:
Shouldn't mountain goats have a +2 racial bonus to balance checks or whatnot? The ones at our local zoo are always up at the cliff-side walking on these really narrow ledges. :p

:) Hmm...yeah- most likely.
 

Re: Goat

bmcdaniel said:
You may also be interested in..

Goat
A goat prefers to attack by charging its opponent, doing so every turn with its improved charge ability.
Knockback (Ex): When a goat successfully makes a gore attack with a charge, it may knockback its target. Treat the knockback as a bullrush, except that the goat does not provoke an attack of opportunity for initiating the bulrush, the goat does not move together with the target, and the target always is moved the maximum amount determined by the bulrush attack. The goat also gets a +2 circumstance bonus on the bullrush since it occurs at the end of a charge. The size rules apply as normal to a knockback; since a goat is Small, it can only knockback Small creatures or smaller.
Improved Charge (Ex): A goat can charge after moving only 10 feet in a straight line.

Goat, Dire
Improved Charge (Ex): A dire goat can charge after moving only 15 feet in a straight line.
This Knockback ability is EXACTLY the kind of thing I was looking for!
Thank you! (all of you)

Scott - do you think your Big-Horn Sheep variant should have this kind of ability, or just leave it with the (boring ol ;) ) Double-Strength-damage ability?

P.S. Why is Improved Charge a 10 foot min? Isn't charge always at least 10 feet of movement?
And for the Dire version, why does Improved Charge get WEAKER? (up to 15 feet now.. hardly an improvement. ;) )
 

Re: Re: Goat

reapersaurus said:
This Knockback ability is EXACTLY the kind of thing I was looking for!
Thank you! (all of you)

Scott - do you think your Big-Horn Sheep variant should have this kind of ability, or just leave it with the (boring ol ;) ) Double-Strength-damage ability?

Perhaps- but I think I would rework it slightly (not sure how).


P.S. Why is Improved Charge a 10 foot min? Isn't charge always at least 10 feet of movement?
And for the Dire version, why does Improved Charge get WEAKER? (up to 15 feet now.. hardly an improvement. ;) )

Charge is always at least 10 feet (page 124 in the PHB). Improved Charge doesnt actually offer the creature anything (that it couldnt already do), and like you pointed out it actually hampers the dire version.
 

Re: Re: Re: Goat

Grazzt said:


Charge is always at least 10 feet (page 124 in the PHB). Improved Charge doesnt actually offer the creature anything (that it couldnt already do), and like you pointed out it actually hampers the dire version.

My intention was that a goat could make a charge AFTER a normal movement, ie as a MEA it moves 10 feet away from you, then reverses direction and charges you. Essentially, it would get to charge every turn (although it would suffer an AoO from backing away). I agree it is not exactly clear.

BM
 

bmcdaniel - i like that idea of Improved Charge, now that I get what you meant. :)

In fact, if that was a feat, my shield-bashing paladin might not need this Butting companion.

Yes, the main reason why I'm interested in the Ram, or some other creature that butts is to use with a Bashing Paladin so the opponent is pushed far enough away to continue Bashing :D
 

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