Anyone still doing E6?

Gilladian

Adventurer
I'm seriously considering NOT continuing with 5th edition after my current campaign. Not because I don't like the rules; I do, a fair amount. But at least one of my players doesn't like them, two are indifferent, and the fourth will go back to 3e without much complaint. And I am SO familiar with 3.5, it is actually easier to run.

However, I do/did run 3e in Epic 6th mode. Is there anyone else still working on it? Fine tuning feats or working on alternate class powers to mimic prestige classes? Converting magic items to lower-power, higher flavor items? I'd also be interested in discussing how to convert adventures to epic 6th - such as Red Hand of Doom, which I love but which plainly is a bit over-the-top for E6 as written...
 

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I'm seriously considering NOT continuing with 5th edition after my current campaign. Not because I don't like the rules; I do, a fair amount. But at least one of my players doesn't like them, two are indifferent, and the fourth will go back to 3e without much complaint. And I am SO familiar with 3.5, it is actually easier to run.

However, I do/did run 3e in Epic 6th mode. Is there anyone else still working on it? Fine tuning feats or working on alternate class powers to mimic prestige classes? Converting magic items to lower-power, higher flavor items? I'd also be interested in discussing how to convert adventures to epic 6th - such as Red Hand of Doom, which I love but which plainly is a bit over-the-top for E6 as written...


I've been mostly messing about with P6 Pathfinder of late though I've considered moving to element of E6 as its simpler and slightly better balanced. I also like some of the supplemental D20 material with backgrounds and such from Thieves Worlds which allow skill and background tweaking. One thing I do recommend the core only Pathfinder Fighter . It takes the E6 Fighter out dip for better armor territory and into a 1st tier choice without being op. Also its L7 and L9 abilities make great epic abilities.

Also I've adjusted enchanting a bit to allow some items up to L8 or so to be made using special means or at lower level . This makes some of the cooler +1 weapon abilities possible and some of the sets and such doable.
 

I'll take a look at the pathfinder fighter... Good tip!

I always wanted to create firm rules for ritual magic item creation for more powerful items. I hand waved it in my first E6 campaign, and also implied that L4 spells could be cast by groups of casters.
 

I'll take a look at the pathfinder fighter... Good tip!

I always wanted to create firm rules for ritual magic item creation for more powerful items. I hand waved it in my first E6 campaign, and also implied that L4 spells could be cast by groups of casters.

I'm not big on firm rules for really powerful magic item creation. I figure if you get to that point you need the right power ingredients (I don't use XP for item creation) the right feat and possibly a place of power and can make things I think are cool from my list

I do allow 4th level spells, not all spells are allowed. To get one you take the High Magic Feat which grants you a L4 slot (no spells) and if you have an 18 or higher stat, an extra slot.
 

The only way I was allowing 4th lvl spells was as group castings, and I never decided how many casters it took. I debated allowing Any spell to be cast by a number of casters whose levels totaled the level of the spell squared. So a 3rd level spell could be cast by any sum of 9 levels, even 9 1st level casters. But it got awkward trying to define why it took a 5th and a 4th lvl caster for a L3 ritual and only a single 5th level caster for a non- ritual.
 

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