Nifft said:Huh, this is more how I though Blasts would work:
Cheers, -- N
4
3 4
C 2 3 4
1 2 3 4
2 3 4
3 4
4
KarinsDad said:There is a small flanking rule that people who use hexes should be aware of.
For medium sized creatures, there are 2 non-flanking hexes around the right and left of the target and 1 flanking hex across.
frankthedm said:WHatever area is lost on a Burst is more than made up for by how much easier players can defend from multiple enemies on hex grids.
SImple blasts to cones...
SableWyvern said:How do you reach this conclusion? Every hex-side has an opposite hex-side, giving 3 pairs of flanking positions, one for each pair of adjacent and opposite hexes.
Edit: Unless you're merely pointing out that for any given position, the flanking position is three hexes away.
How can you claim that a hex grid works better than a square grid when you have never played 4E on a square grid?Incendax said:I have never played 4th Edition on anything but a Hex Map.
It works fine. Even better than a square grid in most circumstances.
While that's true, notice how moving one square South and firing directly East would get both of them.bardolph said:The only awkward aspect of this shape is that if there is one enemy 1 hex "inside" the blast plus one enemy 1 hex "outside" the blast, it would be impossible to create a blast that catches both.
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