Gloombunny said:
This is flatly not true. We've been specifically told that warlords have Int-based abilities. Most of the things we've heard about warlords doing are tactical, not inspirational.
We'll see. Haven't Warlords been called out as having Cha as a *primary* ability? I get the impression everyone has abilities related to every ability score, while still having a strong focus.
Gloombunny said:
D&D magic isn't extrapolated from Howard-style magic. It's a completely different thing. If you want a literary inspiration for D&D magic... well, try Vance. Not just for the spell memorization thing (which Gygax grossly altered from the Vancian version), but for spells that can be cast as quickly as a swordsman can thrust and can disable or kill even a strong warrior.
Vance's casters can actually pull off the 'kill a warrior before he kills you' trick, I agree - once. They have such limited spellcasting capacity that they can be mooked by even the weakest foes in numbers, unless they're bonded to an extraplanar entity.
True Vancian magic still doesn't have anything like the workaday utility (in and out of combat) D&D magic has; the 'slots' are too limited, and the spells, if anything, TOO powerful. Most Vancian spells are on the level of 7th, 8th or 9th level spells, with an equivalent number of slots; they're also quite dangerous even to the caster should he make the slightest mistake (as Cugel does, to his much-deserved chagrin).
Gloombunny said:
But, ok, that's besides the real point about extrapolating from large-scale strategy to something a D&D character can make use of. I am very skeptical that such an extrapolation is even possible. Can you describe how it might work? Just saying "extrapolate!" is not a convincing argument. Tell us how. Give us an example or two. Bccause I'm just not seeing it.
All right.
I'm going to phrase these in semi-3.5/SWSE terms, because that's really all we have to go on. That means no hp loss from morale and references to 3.5ish terms, but a rough approximation of per encounter stuff.
Here's some:
Sow Discord, Lesser
Strt 1
Frequency: Per Encounter
Duration: Instant
Range: 5 squares + 1 square/level
Action: Move
You sow discord among your opponents, disrupting their lines of battle and exposing vulnerable foes.
Benefit: You may cause two target opposing creatures within 1 square of each other to exchange positions. This is a mind-affecting effect.
Devastating Ambush
Strt 2
Frequency: Per Day
Duration: 1 round
Range: 25 squares + 5 squares/level
Action: Swift
You plan ambushes so deftly, even the toughest victims struggle to survive.
Benefit: Any flat-footed opposing creature successfully attacked this round suffers an additional 1d6 + Strategist level (max 1d6+10) damage from the attack. This damage is precision-based and stacks with sneak attacks, sudden strikes and similar abilities.
Sow Discord
Strt 3
You can shake up an entire battle line by confusing the enemy commander.
Benefit: As
lesser sow discord, except you may target a number of creatures equal to 2 x your Planner level, all of which must be within range. No creature may move more than its space due to this action.
Stunning Reversal
Strt 4
Frequency: Per Encounter
Duration: Instant
Range: Self
Action: Immediate
Your opponent is his own worst enemy. Actually, you are, but no need to let him know that!
Benefit: Due to your anticipation, you turn a single successful attack against the attacker. Any damage that would be dealt to you is instead dealt to the attacker. Damage Reduction and Regeneration are applied after damage is redirected.
Sow Discord, Greater
Strt 5
Range: 25 squares + 5 squares/level
Enemy forces deploy as you want them to.
Benefit: As
lesser sow discord, except as above, and you may target any number of creatures within your line of sight and within range. No creature may move more than its space due to this action.
Critical Ambush
Strt 6
Frequency: Per Day
Duration: 1 round
Range: 25 squares + 5 squares/level
Action: Swift
When you launch an ambush, you and your allies reap foes like wheat before the scythe.
Benefit: Any flat-footed opposing creature successfully attacked this round is automatically treated as though his attacker threatened a critical hit.
Everything Is Proceeding As I Have Foreseen
Strt 9
Frequency: Per Day
Duration: 1 day or until activated, 1 round after activation
Range: See below
Action: 10 minutes to prepare, Full-Round to activate
You knew what your enemies would do before they did. After all, you were the one who convinced them to do it.
Benefit: When you use this ability, you choose a number of specific creatures equal to your Strategist level. You do not need to know their names, but must be aware of them as individuals (so, 'an orc' is not sufficient, but 'the chieftain of the orcs besieging our town' is), or as a unit provided you can target the entire unit (so, 'a company of orcs' is not sufficient, but 'the orc chieftain's ten elite bodyguards' is). The ability is then readied.
When you choose to activate this ability, you may choose the next actions and targets of all the creatures you chose that are within your line of sight and hearing.
After one round, you no longer control the creatures in question, but the consequences of their actions may force them to continue to act in your favor (for example, if the orc chieftain's bodyguards killed him due to a misunderstanding you sowed, they will either have to take over the clan or switch sides).
This is a mind-affecting, language-dependent effect.