It's clear that you want it to work. So let it work. You are the referee after all. You and the players both realise that what is required is well beyond the scope of a normal wish. In which case, it's time to pay the piper.
I would impose an immediate 5K XP cost on all of the people saved (i.e. as is each of them cast a wish), in addition to the usual 5K xp cost on the party sorceress for casting the wish.
Then switch back to game description.
Coughing and spluttering, our heroes vomit up the last of the deadly poison from the half iron golem as they make their way back to the beach. But they know that something is wrong, no one wish should have been able to save them. The universe has been twisted, and changed. Death has been cheated.
In a plane far far away, a place of slowly turning mechanical cogs, and ultimate mathematical symmetry, this twisting, this changeing of the universe is seen.
A figure, composed of wires, plates of steel cogs and sprokets beholds the events that have just unfolded. In a flat, emotionless voice it speaks
"Such actions imperil the universe. Such actions must not be. Death has been cheated. The scales are unbalanced. They must be balanced once more. This is Inevitable. This is the Law"
The figure reaches out it metallic clawed hand and flicks four switches. In this massive chamber in which the figure resides the translucent tops of four of the coffin like structures slowly swing open. four among many, four amongst hundreds, thousands. Smoke pores from these coffins as the lids swing open. lit by the icy blue light that shines forth from each one. As the smoke clears clinbing out of these containers come four figures. Humanoid, but seemingly constructed of mechanical parts, the onyx skin of these creatures is protected by the golden armour they wear. Moving with mechanical precision the four creatures come before the controller.
The controller meets the gaze of the first of the creatures and names one of our heroes. To the next it names another, and then another. To the last, the tallest and strongest, the controller speaks the name of the sorceress. The name of the one who violated the Law.
Having named the targets and discharged it's duties the controller turns it's attention back to other matters. Meanwhile the four mechanical creatures turn as one and make their way out of the room, beginning the search for their quarry, beginning the search for their prey. Sleeepless, indefatagable, relentless they come....
then move onto other things in the game. The party have been warned. And a kickarse encounter dispatched. 4 Inevitables (maruts from my descriptions) have been despatched, with the nastyiest one for the sorcress.
I would impose an immediate 5K XP cost on all of the people saved (i.e. as is each of them cast a wish), in addition to the usual 5K xp cost on the party sorceress for casting the wish.
Then switch back to game description.
Coughing and spluttering, our heroes vomit up the last of the deadly poison from the half iron golem as they make their way back to the beach. But they know that something is wrong, no one wish should have been able to save them. The universe has been twisted, and changed. Death has been cheated.
In a plane far far away, a place of slowly turning mechanical cogs, and ultimate mathematical symmetry, this twisting, this changeing of the universe is seen.
A figure, composed of wires, plates of steel cogs and sprokets beholds the events that have just unfolded. In a flat, emotionless voice it speaks
"Such actions imperil the universe. Such actions must not be. Death has been cheated. The scales are unbalanced. They must be balanced once more. This is Inevitable. This is the Law"
The figure reaches out it metallic clawed hand and flicks four switches. In this massive chamber in which the figure resides the translucent tops of four of the coffin like structures slowly swing open. four among many, four amongst hundreds, thousands. Smoke pores from these coffins as the lids swing open. lit by the icy blue light that shines forth from each one. As the smoke clears clinbing out of these containers come four figures. Humanoid, but seemingly constructed of mechanical parts, the onyx skin of these creatures is protected by the golden armour they wear. Moving with mechanical precision the four creatures come before the controller.
The controller meets the gaze of the first of the creatures and names one of our heroes. To the next it names another, and then another. To the last, the tallest and strongest, the controller speaks the name of the sorceress. The name of the one who violated the Law.
Having named the targets and discharged it's duties the controller turns it's attention back to other matters. Meanwhile the four mechanical creatures turn as one and make their way out of the room, beginning the search for their quarry, beginning the search for their prey. Sleeepless, indefatagable, relentless they come....
then move onto other things in the game. The party have been warned. And a kickarse encounter dispatched. 4 Inevitables (maruts from my descriptions) have been despatched, with the nastyiest one for the sorcress.