Anything But Normal, Sailing the Endless Falls... Characters Selected!

I just was reading Savage Species again, and I think I'm going to make one of those really lame massive revisions to my character I didn't want to do. But, since the Ghaele levels as a Cleric I think it should do pretty much everything I wanted Moera to do in the first place, and be fancier and more exotic besides. So, anyways, look for the revision sometime soon.
 

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Finally, I can't get inspiration. There have been so many proposal of character and as I wanted to find something original... I just can't. Anyway, I am not sure it would have been a good thing to join anotehr game. Surely I have the time, but I think I have enough too. Good game all.
 

Ok, I'm glad to hear characters are coming along, or not as the case may be. Sorry we couldn't get you inspired Velmont. Drop by as an alt sometime if you find inspiration later.

bluegodjanus - Yeah, 10+1/2 HD +Cha for a DC is standard for those kinds of things I believe.

I'm going to close recruitment by 11:59pm on Monday September 4th, Labor Day for those in the States. Tuesday I will review the characters entered and select first group. The others will remain in alt status until called upon, if they wish.

Remember, while the nuts and bolts of your character is all well and good, I will be selecting from concept and backstory first, and character sheets second!
 

D20Dazza said:
I've played a blinkdog on these boards before that could speak - young Grymsnarl, even had one of the artists on here kindly do up some (very cool) pictures for him.

have a look Kelleris and let me know what ya think.

http://enworld.org/showpost.php?p=2534744&postcount=5

cheers

Daz

Interesting. You went a different way from me on a lot of basic things - I assumed blink dogs would be as long-lived as humans, you went with a dog's lifespan; you went for a much smaller dog than I envision as being Medium-sized; and of course Gyrmsnarl can speak. It probably also doesn't help that the only blink dog name I'm familiar with is Lepook in Shackled City, so our naming conventions are... ah, a tad different.

Got any pointers on roleplaying a nonhumanoid? Did you find yourself passing yourself off as a normal dog most of the time or not? Any problems handling doors and the like? I took open/close, mage hand, and unseen servant to get around that, but I wonder if I'm not just being paranoid.
 

Okay, I have achieved mostly-done-ness. Now for filling in more background stuff. So, I had one last couple of questions for you, Isida -

My concept is that Lupaz is basically dispatched to tip the scales in whichever direction best suits the Kingdom of Knowledge when the elemental weirds' divinations come up reading "could go either way". So I basically get close to the person or persons that are at the crux of an upcoming event (finding them through scent-tracking, rapid travel with dimension door, and Knowledge (local) and (geography) and spread the unluck until things have a much better chance of going the way the Kingdom wants. So things like splitting off a royal ambassador from his guards while he's travelling through rough terrain and then giving him a -13 penalty on Survival and Balance checks so he gets lost and never gets to an important meeting (or simply gets there late). Or afflicting an army's standard-bearers with a -8 on their Will saves the morning of a key battle so they fail their saves against fear and break and run at a bad time or cursing an adventuring party's leader with -5 on everything when they start getting to close to making a fateful discovery. Pebble-in-a-river sorts of things.

Is that too underhanded or subtle for the Kingdom of Knowledge? I'm reading them as pretty Neutral-ish and kinda mercenary, and having someone to nudge your prophecies into line is a huge competitive advantage (especially since Lupaz basically works for information alone). If that's not the case, is there some sneakier element within the Kingdom that I could work for instead, like say the time elementals themselves (which would of course give me somewhat of a conflicted motivation for this game)? Either way, what's the hierarchy here like? I assume I'm usually left to my own devices to accomplish whatever task I'm given, but maybe I have some official ranking in the military instead, or access to some of the Kingdom's resources while on missions? I still have a feat slot left over if you would like me to use it to model some kind of campaign-specific benefit. (I'm okay either way, but you may have a preference.)
 

Kelleris said:
Interesting. You went a different way from me on a lot of basic things - I assumed blink dogs would be as long-lived as humans, you went with a dog's lifespan; you went for a much smaller dog than I envision as being Medium-sized; and of course Gyrmsnarl can speak. It probably also doesn't help that the only blink dog name I'm familiar with is Lepook in Shackled City, so our naming conventions are... ah, a tad different.

Got any pointers on roleplaying a nonhumanoid? Did you find yourself passing yourself off as a normal dog most of the time or not? Any problems handling doors and the like? I took open/close, mage hand, and unseen servant to get around that, but I wonder if I'm not just being paranoid.
The game I played him in didn't last very long so a lot of stuff I didn't get to explore. The party was a new one so initially he just wandered into camp, snuffling around and playing the dog, then he started to do some lassie-like things, and then, when he was forced to through circumstances, he revealed he could speak, blink and dimension door. It was good fun while it lasted, had some nice comic moments as well. He also dimension doored onto the back of the dragon that was hassling the party, managed to get a sneak attack bite in before he was shaken loose ;)

We were doing an outdoor adventure at the time so wasn't too worried about doors, thought the party could handle the door or I could dimesnion door past it.

It is a very useful race for scouting purposes when in civilized environs - just another stray.
 


Ok, except for some fairly lame feats (IMO), formatting, and equipment, I think Moera is done.

Now added: Outsiderish goodness, revised backstory (now with angst!), more stuff in personality and appearance to help me get a handle on the character, names for things that suck less, etc. Rakish tricorn optional.

As she stands, Moera is a pretty powerful character with some rather severe limitations. I probably could have turned her into a combat powerhouse by shifting some of her stats around and picking feats to match them, but I rather like the idea that she's kind of off-kilter for an eladrin and not a melee monster in plate mail and combat boots. No, instead she's a simple sailor lass with awesome magical powers who (literally) swims like a fish.

If I'm way off base with the backstory bits about celestials and elementals, or even the audience, I can still change things around.
 

Yup, the characters have known each other and work together in the past. You can work our specifics when I pick the initial group.

Kelleris - I could see the more devious members of the Kingdom of Knowledge using Lupaz that way. Some of the time elementals might have a nice little scam, er "service," running to keep things moving in their employer's chosen direction whenever possible. So yeah, sounds good, run with it.
 


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