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"Apart from all worlds" [d20 Past, d20 Future, Sliders, Tangents, Dimension X]

Yes, I was going to tell you about that before, but you went the other direction. Yes it's acceptable, I'm looking at keeping this game pretty open if it's in the books somewhere i'm allowing it.
 

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DarwinofMind said:
Blackrat: Jacques de Polignac, Royal Guard, 3PX-98R Napoleonic Earth PL6
Sorry, I had a mind-glitch. Since I was thinking that first plasma weapons would have been issued a few years ago. That would mean that the PL would be very early 7 rather than late 6.
And that brings me to other issue. I'm still thinking of making a musketeer but the prereq of Weapon Focus (Musket) would be silly in this age, I was thinking that would you consider changing that to Weapon Focus (Plasma Rifle)? So the future musketeers would still be trained to use the most advanced rifle available. But since fencing is still considered the gentlemans choice the use of rapier wouldn't have changed much.
 
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Code:
Karg

Ogre Male Tough Hero 5

Representing DrZombie

Strength 	27	(+8)
Dexterity 	12	(+1)
Constitution 	18	(+4)
Intelligence 	12	(+1)
Wisdom 	8	(-1)
Charisma 	5	(-3)
	
Size: 	Large
Height: 	10'3"
Weight: 	950 lb
Eyes: 	Green
Hair: 	Dark Brown
Skin: 	Brown
Talents:

      Damage Reduction 1
      Damage Reduction 2
      Fire resistance (4)

Total Hit Points: 109

Speed: 30 feet

Armor Class: 20 = 10 +2 [leather armor] + 3 [class] +1 [dexterity] -1 [large] +5 [ogre]

      Touch AC: 13
      Flat-footed: 19

Initiative modifier:	+1	= +1 [dexterity]
Fortitude save:	+7	= 3 [base] +4 [constitution]
Reflex save:	+2	= 1 [base] +1 [dexterity]
Will save:	+0	= 1 [base] -1 [wisdom]
Attack (handheld):	+13	= 3 [base] +8 [strength] -1 [large] +3 [ogre]
Attack (missile):	+6	= 3 [base] +1 [dexterity] -1 [large] +1 [ogre]
Grapple check:	+18	= 3 [base] +8 [strength] +4 [large] +3 [ogre]
Reputation:	+1	= 1 [base]

Action points: 31 (lifetime)

Light load:346 lb. or less
Medium load:347-693 lb.
Heavy load:694-1040 lb.
Lift over head:1040 lb.
Lift off ground:2080 lb.
Push or drag:5200 lb.
	
Greatsword +13 3d6+12 (19-20 x2) 

Leather armor [light; +2 AC; max dex +6; check penalty 0; ]

Gladiator (starting occupation)

      Tumble

Feats:

      Archaic Weapons Proficiency	
      Armor Proficiency (light)	
      Power Attack	
      Cleave	
      Improved Bull Rush	
      Combat Martial Arts	
      Simple Weapon Proficiency	[free]


Climb 	Str* 	16 = +8	+8 	
Drive 	Dex* 	4 =+1	+3 	
Intimidate Cha 	5 = -3	+8 	
Jump 	Str* 	8 = +8
Spot 	Wis 	4 = -1	+5 	
Swim 	Str** 	8 = 	+8
	
Ogre

    * Extra starting hit dice 4d8
    * +5 natural armor bonus
    * +3 racial attack bonus
    * Low Light Vision
    * Begin with allegiance to chaos and/or evil
    * Level +3

Ogre bonus hit point d8 rolls are 7, 6, 3 and 3.

	Class 	HP rolled 	
Level 1: 	Tough Hero 	26 	
Level 2: 	Tough Hero 	8 	
Level 3: 	Tough Hero 	4 	
Level 4: 	Tough Hero 	9 	+1 to strength
Level 5: 	Tough Hero 	7


More about Karg:
Karg the Ogre was born under unlucky stars. He was enslaved by the humans in his early youth, and sent to the gladiator schools. For years he knew only the savage ways of the Colloseum, fighting the elder races for the delight of the human conquerors. he became good at the slaughter, but never revelled in it. Then one day.

I do not know where the humans came from. Noone knows. They appeared from nowhere, with their strange weapons that could kill from a mile away, their chariots without horses that spit flame, and their flying metal dragons that rain fire and death. They conquered large parts of the world before the Elder races united against them. Magic agains technolomancie. Flesh against metal. They enslaved us, leaving only small parts as vassal states. Some say that far away the eldar races still roam free. But finally it came. The revolt. For years we talked about it, made plan after plan. Shorazim the Elf was right, the humans would never let us go. Oh how they hounded us. We won two battles, and still they came. We fled to the mountains. Kharruzdam was so sure we could find help there. But after the slaughter at Thurrim's height, the dwarves would not pay with the blood of their women and children anymore, and we were asked to leave. Can't blame the dwarves for abandoning us. Why risk another city for a handfull. And still the humans followed us, like mad beasts on a scent. One by one we were killed. And now I lay the last of my friends to rest. Dawn comes. They'll be here soon. Better to die a free man then to live as a slave. You were right, Shorazim.
 
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I took a few small liberties. I gave him a two-handed sword (he is an ogre, you know) adjusted for size. I don't know how to handle the hit points so I let the comp roll.

He hails from a fantasy setting where the humans opened a portal and invaded. They conquered large parts of the continent and set up an empire. He knows about modern weapons but doesn't know how to use them. It will be an interesting starting scene :D. All the humans he knows are dressed in a uniform, so seeing humans dressed in another uniform will give him pause.
 

I worked on one character idea, a shock trooper from a more advanced Earth, but decided I should probably scrap it. Then I just forgot to work on something else during the weekend, but I have another idea now....yeeesss..... ;)

Now I'm thinking that a better idea might be a Mage or Shadow Slayer (from d20 Modern, I don't have Urban Arcana) with a bit of Golemtech or Necrotics grafted on (from d20 Cyberscape), having fought the forces of darkness for several years, hailing from an Earth that had been almost overwhelmed by Shadow before he lost consciousness and woke up somewhere......else.

I'll post more concrete details later as I hammer out this newer, better idea.
 

Here is a drawing. Will finish it later

Code:
 Name: 
Smart Heroe 3 / Scientist 2
Occupation: Academic

Str: 12 +1      Level: 3        XP: 0
Dex: 12 +1      BAB: +2         Hit points: 
Con: 14 +2     Grapple: +3     
Int: 18 +4 (+1)                 Wealth bonus:   
Wis: 09 -1      Init: +1     
Cha: 08 -1         AP: 7+

Defense:  13 = 10 base + 2 class + 1 dex 

Ranged: +3
Melee: +3
                           Base   Mod  Misc  Total
Fort:                      3     +2          +5
Ref:                       1     +1          +2
Will:                      5     -1          +4

Languages: Egyptian ,Spanish, French, German, Latin, Chinese

Feats: Siemple weapon proficiency 
Smart hero Talents: Savant (Craft pharmaseutical), exploit weakness.
Bonus feat: 
Scientist: Scientific improvisation

Discoveries

Lvl 0
"Imhotep blessing I" healing cream (Cure minor wounds)
"Ra presence" light device (Light)
"Ptha gift" enduring oilent (Resistance)
"Toth whispers" neural message device (Message)
"Set gaze" neural alteration  device(Daze)

Lvl 1
"Toth word" controlling device (Command)
"Skin of Nilo crocodile" cellular alteration oil(Mage Armor)
"Set realm" neural alteration device (Sleep)


Skill Points: 48+12+12+11+11 Max Ranks: 8/4
Skills                                 Ranks Mod Misc Total
Craft (Chemical)                       8   +4   +3  +15
Craft (pharmaseutical)              8   +4   +5   +17
Craft (Writing)                        4    +4            +8
Investigate                             8   +4              +12
Knowledge (Physica science)     8 +4              +12
Knowledge (Earth and life)        8 +4           +12
Profession(researcher)              8 +0 +1        +9
Research                                8 +4 +1       +13
Search                                   5 +4             +9
Depcipher scrpt                      8 +4    +2    +14
Read/Write language              5   +4           +9
Speak Language Sapnish 1
Speak Language French 1
Speak Language German 1
Speak Language Chinese 1
Speak Language Latin 1


Equipment:

Pharmacist kit
Weapon License
Leather jacket
Coat
Binoculars
Chemical Kit
Egyptian robes
Laboratory clothes
"Toth whispers" neural message device (30XP) -50 charges- 5lb
"Ptha gift" enduring oilent(30XP) -50 charges- 5lb
"Ptha gift" enduring oilent(30XP) -50 charges- 5lb
"Toth word" controlling device (60xp) -50 charges- 10lb
"Skin of Nilo crocodile" cellular alteration oil(60xp) -50 charges- 10lb
"Set realm" neural alteration device (60xp) -50 charges- 10lb
"Isis kiss I" healing cream (30xp) -50 charges- 5lb
Sonic beam staff
 
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Wow Voda. As I am kind of specialist on egyptology I got to say I love those inventions :D . One suggestion though: I'd change the healing cream's name to be associated with Imhotep rather than Isis.
 

Well here's sheet, hoping you accept the change I suggested on post #33. Doesn't really matter since he doesn't have the said weapon and the class doesn't give any bonus to it, it's just prereq.

[sblock]Jacques de Polignac
Male human Fast 1/Strong 3/Soldier 3/Musketeer 3
Medium humanoid
Occupation Athelete (Balance, Tumble, Archaic Weapons.)
AP: 12
Wealth: 11
Init 7; Senses Listen 0, Spot 0
Languages French, (Speak only: English, Spanish, Italian), (Read/Write: Latin)
-----------------------------------------------------------------
Defense 24, touch 22, flat-footed 15; +0 armor, +2 natural, +3 Dex, +9 Class
hp ?
Fort +6, Ref +10, Will +3
-----------------------------------------------------------------
Spd 30 ft.
Ranged
Melee Rapier +13 (1d6+8+2d6) (crit: 18-20/x2)
Base Atk +9; Grp +11
-----------------------------------------------------------------
Abilities: Str 14, Dex 17, Con 12, Int 14, Wis 10, Cha 10

Feats: S=Simple Weapons, O=Archaic Weapons, 1=Acrobatic, 1=Personal Firearms, 3=Weapon Finesse, Strong2=Weapon Focus Rapier, 6=Improved Init, Soldier3=Combat Reflexes, 9=Improved Disarm

Talents & Class features: Evasion, Melee Smash, Improved Melee Smash, Weapon Focus Plasma Rifle, Weapon Specialization Rapier, Insightfull Strike, Acrobatic Charge, Uncanny Dodge 1.

Skills:
Balance 13+3=16
Escape Artist 4+3=7
Gamble 3+0=3
Intimidate 6+0=6
Jump 13+2+2=17
Knowledge Streetwise 3+2=5
Knowledge Tactics 6+2=8
Knowledge History 6+2=8
Profession Military Officer 6+0=6
Read/Write Latin 1
Ride 4+3=7
Sleight of Hand 7+3=10
Speak English, Spanish, Italian 3
Swim 3+2=5
Tumble 13+3+2=18

cybernetics: Subcutaneous Body Armor (Light),

Possessions: Electrified (gadget from Future-tech) Rapier with insciption "Vive le Roi", Feathered Hat, Fine Clothes & Uniform Cloak, Scented Handkerchief, Handfull of livres, Universal Communicator, Computer Card, Display Contacts.
-----------------------------------------------------------------[/sblock]

Anyone notice how powerful the "Electrified" gadget seems to be? +4d6 damage for only +2 purchase DC :confused: . Darwin, if you wish to houserule it to give smaller bonus I totally agree.
 
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Thanks ^^ I will change that... Isis is more related to mothership and the sort, but I didn't remember which one was of the healing stuff hehe. Quick question, do you remember the name of the crocodile head god? I could use it instead of "Skin of Nilo crocodile".

I was thinking of an Egyptian culture similar to stargate. But I didn't know which weapons would be more similar to those. In this world, gunpowder was never discovered. I'm kind of lost, since I only own the d20 modern book.
 

Into the Woods

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