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"Apart from all worlds" [d20 Past, d20 Future, Sliders, Tangents, Dimension X]

Shayuri I'm with Arkhandus, there is plenty there in the direction of what your looking for, You really should look at Cyberscape and especially the techno-organic gadget, It can be applied to cybernetics....

Duaone, I don't have Future Heroes: Cyborg. perhaps you could let me look at what you propose. As for Player Companions, I pretty much consider them core. They are allowed.
 

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Thanks!

Haven't looked at anything specific from the Companions yet, but it's good to know if I find anything there.

Cybersoldier has been emailed to you. (I don't think posting Philip Reed's material openly here would be the best way.)


Folkert
 



Okay, well, I haven't gone over the others' skills like I said I was gonna, but here's my idea so far. Although not advanced in time, this character's culture is dramatically advanced in biotechnology due to a long term focus on it, and access to tools that baseline Earth was not "gifted" with. On the counter, their reliance on biotech results in lagging in other areas of technology...noteably energy generation, electronics, and computer. I tried to reflect this in my equipment selections...choosing advanced "organic" equipment, but selecting other equipment from the standard list, and intentionally avoiding anything more advanced than a radio and pair of binoculars.

Vela's combat role will be that of a melee specialist. In close combat her feats and mutations give her good defense and high damage output. I may want to take some Fast Hero in the future, to increase the speed at which she can close distances. I also took several feats and class abilities to represent biological enhancements without mechanically being 'mutations.' Increased healing and durability namely. In essence, she can take damage, and she can dish it out when up close.

Vela's noncombat role will be that of scout and wilderness guide. Good sense checks, high Survival skill, and excellent stealth capacities lend to these pursuits. Her mutations also give her unusual mobility options...such as great jumping ability and climbing up sheer vertical surfaces. Access to advanced biotech gives her a couple of handy high tech items (if approved by GM).

[sblock=Vela]Name: Vela
Class: Tough 3 / Evolutionary 6 / LA +1
Occupation: Scavenger
Gender: Female
Height: 5'10" Weight: 125
Hair: Brown Eyes: Brown
Age: 20

XP:
Allegiances:
Reputation: +3
Speed: 30 Run: 120
AP: 10

Hit Dice: 9d10+27 (81)
Massive Damage Threshold: 16
Initiative: +3
Defense: 20 (10 + 3 dex + 4 class + 2 natural + 1 equipment)
BAB: +6 Melee: +7 Ranged: +9

Abilities: Str 12, Dex 16, Con 16, Int 10, Wis 12, Cha 10

Saves: Fort +8, Ref +7, Will +6

Skills: 18 + 30
Concentration (Con) +9 (6 ranks + 3 con)
Search (Int) +9 (9 ranks + 0 Int)
Spot (Wis) +6 (4 ranks + 1 Wis + 1 occupation)
Survival (Wis) +10 (9 ranks +1 wis)
Climb +10 (5 ranks + 1 str + 4 mutation)
Hide +12 (5 ranks + 3 dex + 4 mutation)
Jump +11 (0 ranks + 1 str + 10 mutation)
Listen +6 (5 ranks + 1 wis)
Move Silently +8 (5 ranks + 3 dex)

Talents:
Second Wind
Damage Reduction 2/-
Resist Cold 3

Class Abilities:
LA = 8 MP

Development: Damaging Mutation (Claws)
Development: Focus Mutation (Claws)
Mutation points (8)
Bonus feat
Bonus feat

Feats:
Simple Weapon Proficiency,
1 Salvage
1 Tough Plus
b Endurance
3 Defensive Martial Art
6 Elusive Target
b Weapon Finesse - Claws
9 Improved Natural Healing
b Iron Will

Mutations (16)
Chameleon Skin (1)
Claws (1)
Adrenalin Jolt (3)
Scent (2)
Leaper (1)
Wall Crawler (2)
Thick Hide (3)
Darkvision (3)

Attacks
Claw, +10/+6 to hit, 2d6+1 dmg, natural

Current Wealth: +11 (reduced 2 by purchases)

Armor
PL6 Symbiotic Survival Suit, +1 AC, 0 ACP, 3lbs, (heals damage, doesn't interfere with mutation use)

Equipment
Fast Use Medikit (PL6)
Aquaconverter, Symbiotic (PL6)

Day Pack, 2lbs
Backpack, 3lbs
Tool belt, 2lbs
Basic Walkie-talkie, 1lb
Multitool
Binoculars, std, 2lbs
Compass, .5lb
Portable Stove, 1lb
Sleeping bag, 4lbs[/sblock]

Oh! I wanted to ask if I could tack one more, relatively unusual feature to Techno-Organic (which I noted on the sheet as symbiotic). Namely, that TO equipment "synchronizes" to a character's genetics, so it can emulate mutations while bonded to the character. Otherwise Vela will have to strip everytime she wants to be sneaky...and while I suppose that's not really a big problem, it might prove distracting to game flow from time to time. :)
 
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Teleforce Earth

Short overview of the Teleforce Earth's history:

In February 1917 the unthinkable happened: Kaiser Wilhelm II. ordered the OHL to step down. Whether he was motivated by the famine riots of the war winter 1917/18 or it was merely an attempt to regain control of the war effort remains lost to history. But no matter what his intentions were, in the end Wilhelm II. couldn’t save his own crowns or the monarchy itself.The German Empire lost the war, and badly at that: Not willing to resign or to concede defeat that easily, the OHL launched the 1918 Spring Offensive early. Unrest within the ranks, hastened planning and a lack of coordination turned the attacks into a major disaster. (Minor Footnote of history: The corporal Adolf Hitler was among the Reichswehr soldiers sacrificed in vain.)

With both monarchy and military traditions discredited, the “new” Germany whole-heartedly embraced the new republic and the League of Nations. In fact it was even rumoured that the foreign minister of Germany most successful socialistic government, Paul J. Goebbels, was decisive influence behind the United States joining the League. With the League of Nations rapidly growing in acceptance and power, it became a major factor in international politics.

But the true revolution came in 1934 when Nikola Tesla revealed his “deathray” to the world, gifting the world with the Teleforce. This invention changed the earth.

Tesla saw the realization of this theories in 1940 when the first Teleforce gun was built by his chosen successor, Dr. Karl Hans Janke, and his team of League scientists. Their research yielded enormous advances on the fields of Physics, Molecular Theory, Electrical Engineering and others.

But the Teleforce principle remained incredibly complex and, worse, expensive. Its advantages could only be used by those nations in possession of the necessary scientific manpower and money - and there were only a few.

The insight that this would never change and that therefore only a very small part of Earth’s population would ever profit from the Teleforce fell together with the Colonial Revolts 1953-1966 (or the "Colonial Emancipation", as the former colonies preferred to call it).

Soon enough the presumably so stable League of Nations began to fracture along the lines of Teleforce-using nations and ... the rest. The League degenerated into political bickering with some nations leaving to escape the boundaries of the international organization and others being awarded membership solely based on their support for the Teleforce nations. As the conflicts grew in intensity and scope over the following years, the League of Nations became nothing but a sham.

The Teleforce became the true dividing line as the remaining core League nations began a Covert War against those not deemed “worthy” of possessing the Teleforce by hitting research installations and assassinating scientists. But nothing can stay hidden forever and matters came to head when the SSSR finally recovered from the internal power struggles that had plagued it since Trotzki’s death. Its announcement to distribute the secret of the Teleforce to all for the “benefit of mankind”unleashed the full wrath of the Covert War. But apparently twenty years of civil war had prepared the SSSR well for this kind of conflict - it slowly, but methodically rooted out the traitors in its midst and then hit back ruthlessly. When the Covert War was finally called off, the whole world stood on the brink of a full-out war.

In 1989 the arrogance of the Teleforce Nations had become so great that the League of Nations was renamed to “United World Government” to underline their claim to decide the fate of this earth.

The 90's also saw the the solution for one of the worst woes that troubled the UWG: the invention and subsequent perfection of cybernetic enhancements. For the Teleforce nations faced a serious problem as its militay forces outside of the Teleforce arm were depleted, under-manned and under-funded, not to mention the immense morale and prestige problems. Over the years the UWG armies had over-extended itself with numerous “Peace-Keeping” and “Intervention” missions. At the same time the funding of the conventional forces had been repeatedly cut in favour of the Teleforce troops and social programs. The quality of their armies sank below tolerable levels as people refused to serve anymore. (Draft was never considered a viable option due to the fear of social unrest.) Cybernetics were the solution everyone had hoped for. The plan to create a small but effective cadre of Cybernetic Assault troopers were borne out by the discovery that only a very rare genetic trait allowed for cybernetic enhancement (and keeping one’s mind throughout the process).

The true value of the cybernetic soldiers was never tested as fate had other plans for them, and whole Teleforce earth: In 2004, only months after the activation of the first Assault Troopers, the UWG announced the creation of Global Security Network, a chain of 18 satellites armed with the latest model of Teleforce cannon. In 2005 the world ended.

No one can say anymore what started the Last War, but it was fought by all nations with every weapon at their disposal.. Atomic, biological and chemical weapons were unleashed by the non-Teleforce nations while the UWG brought the full, never-used-before Teleforce Arsenal to bear. The satellites were used to target known weapon facilities, thereby adding immensely to the destruction. In the end, when all weapons had been used, almost nothing remained of the world the few survivors had known before. And then the satellite network malfunctioned, wiping out the last vestiges of civilization.(Even the remaining UWG survivors never realized, though, that the satellites never fully functioned as intended and had chosen their own targets throughout the war.)

Over 90 percent of the human population have been eliminated, leaving only small, local communities trying to survive against all odds. The League and its Nations are finally gone.



Background (Lt. Keane Sorutu)

Of Inuit descent, Keane Sorutu has been a loyal citizen of the GUS [Greater United States (of North America)] for his whole life. Born as the only child to a maritime engineer and a famous artist, he disappointed his parents greatly by joining the AFGUSNA straight out of college. Even the low social prestige of being a soldier did not deter him from following what he perceived as his duty: to defend the UWG and the freedom it had brought to its nations. His years of service did what nothing else had been able to - it showed him the true face of the UWG. Decades with the Teleforce had turned the world into a paradise ... but only for those who could afford it. And he also learned that just opposing the UGW didn’t make anyone into a good guy automatically. As soon as his second term was up, he didn’t reenlist, only to realize that soldiers weren’t the lowest rung on the social ladder. Ex-soldiers were. After drifting through life from odd job to odd job and ort to ort for a few years, Keane was rather surprised when the Army found him again and made him an offer he couldn’t refuse: higher pay, better bonuses and an officer’s rank. Of course, the army didn’t really want Keane Sorutu, all they desired was his genetic makeup which made him a prime candidate for the Cybernetic Assault Troopers.

The Keane Sorutu of today is no longer the man he used to be. The scientists rebuilding him found it expedient to remove those parts of his personality they deemed less desirable and added some of their own. His core intelligence was left intact - nobody wants a stupid officer - but limited and channeled his creativity. Though tempted to remold their whole being to better conform with the Central Coordinating Computer, the scientists eventually decided against it, in order to not render the soldiers useless if the link was ever severed.

The Central stations were among the first targets to be taken out.

Keane and his team survived by pure chance, stationed far away from any major military installation or site of civilization. Once the menhad left the protective bunker and met up with other survivors, Keane decided to leave the war behind and that their purpose lay now in surviving, nothing more and nothing less. Not everyone agreed, though. Sgt. Waring and PFC, two of Keane’s men, decided that becoming a Warlord would be a better choice. After a violent confrontation Keane exiled both of them, minus their advanced equipment.

The new world proved itself to be a dangerous one, even for Cybernetic Battle Troopers. Two years after the Last War ended, only Keane remains of his team and has buried seven of his comrades.


Personality:

To fill the holes in his personality, Keane has embraced his Inuit heritage, traveling far and wide on the dying Teleforce earth to collect scraps of knowledge about his distant ancestors. (The whole left side of his chest has been tattooed with his totem animal, the great polar bear.)

Though the discipline of his military training is still a big part of his personality, the one overriding characteristic that defines Keane is the absolute will to survive, at all costs if necessary. This doesn’t necessarily mean only his personal fate, but that of his charges, too.

He’s still something of a pessimist and fatalist, though. Keane has seen a whole world kill itself over its own greed and intolerance and “knows” in his heart that he was only delaying in inevitable. For the same reasons he carries an intense dislike for research for just the sake of itself. Nikola Tesla might have had good intentions, but he never oversaw to which end his discovery could be used. Scientific irresponsibility is something Keane Sorutu can hardly forgive.
 

Aargh, "Edit" doesn't seem to work right now. :(

Above is Keane Sorutu's background. Mechanical implementation will follow once I get the thumbs-up/thumbs-down regarding the Cybersoldier adv. class from DarwinofMind.
 

Shayuri said:
Oh! I wanted to ask if I could tack one more, relatively unusual feature to Techno-Organic (which I noted on the sheet as symbiotic). Namely, that TO equipment "synchronizes" to a character's genetics, so it can emulate mutations while bonded to the character. Otherwise Vela will have to strip everytime she wants to be sneaky...and while I suppose that's not really a big problem, it might prove distracting to game flow from time to time. :)



Since your mutations are supposed to be genetic manipulation anyways I don't have any problem with you having it emulation your "mutation" using the example of superhero costumes.
 

Douane said:
Aargh, "Edit" doesn't seem to work right now. :(

Above is Keane Sorutu's background. Mechanical implementation will follow once I get the thumbs-up/thumbs-down regarding the Cybersoldier adv. class from DarwinofMind.

Yes I'll allow it.
 

Ok,


Firstly thank you for everyone who submitted a character... The submission is closed and I've made my choices.

Relique du Madde, PaleJaguar is in. simply becuase of how much I love the Mayans.

Douane: Lt. Keane Sorutu

DrZombie: Karg

Shayuri: Vela

Blackrat: Jacques de Polignac

OnlytheStrong: Mykael Mullinax


Thank you everyone.

Please get your finallized character sheets ready and I'll look them over.

I just realized I never did say anything about hp determination. max at first level average (d4=3, d6=4, d8=5, d10=6) at each level after.
 

Into the Woods

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