CCamfield
First Post
I'm running a campaign in which the characters are members of a mercenary company. Granted, I didn't want goody-two-shoes characters, and I ended up with about an equal split between LN, N, and CN.
It was somewhat to my surprise, then, that at one point in the past adventure one of the characters killed a prisoner after questioning him, having promised to not do so. And another character was advocating torture for another prisoner who refused to talk.
Do you think those are appropriate choices to make? Even if a N character (on the good to evil axis) isn't good, torturing someone strikes me as evil. Trying to beat the information out of a prisoner, maybe would be appropriate.
Of course realistically in medieval warfare, I think they killed any prisoners who couldn't be ransomed. But I'd like that not to be the general practice, because it would mean the players probably wouldn't have a chance of surviving capture. (And that leaves out fun escape-from-imprisonment situations.)
It was somewhat to my surprise, then, that at one point in the past adventure one of the characters killed a prisoner after questioning him, having promised to not do so. And another character was advocating torture for another prisoner who refused to talk.
Do you think those are appropriate choices to make? Even if a N character (on the good to evil axis) isn't good, torturing someone strikes me as evil. Trying to beat the information out of a prisoner, maybe would be appropriate.
Of course realistically in medieval warfare, I think they killed any prisoners who couldn't be ransomed. But I'd like that not to be the general practice, because it would mean the players probably wouldn't have a chance of surviving capture. (And that leaves out fun escape-from-imprisonment situations.)