The two western poison-dusks are engulfed in Rosa's glitter. They scream out in draconic, "I'm blind. Intruder! Help. You lazy jerks, get over here. What are you waiting for? Get your armor on." They drop their bows and crawl around in the grass searching for the road obviously disorientated.
The poison-dusk between the huts, looks around to find the spellcaster speaking nearby but is apparently unable to locate her.
The fourth poison dusk locks eyes with her, barely alerted to her presence by her spellcasting. Drawing the last arrow out of the mushroom, he smiles a wicked grin, draws, steps to get a clear shot and fires two arrows from point blank range. Struck by two arrows, she pulls back, poison coursing through her veins.
OOC: Rosa takes 16 damage from the Lieutenant's two arrows, and needs to make two fortitude saves. Action points are encouraged. Two more saves will be required a minute later.
The three blackscales in the opposite camp look up when they hear the alert. One starts hurriedly trying to finish buckling his armor on, taking one small step closer to the eastern camp. A second blackscale decides that un-buckling will be faster and like his companion rushes to peal off his armor after taking a small step. The third decides to just trek toward the melee his armor half-on-half-off, but it seems like this will slow him significantly.
OOC: since everyone else is closing for the time being its Rosa's turn again...
OOC: I'm going to say that with his door-sized shield up, Hightower can try to "bullrush" his way through the forest if he wants. This will get him to square L37 at the end of this round rather than the next, but he will take 1d6 subdual damage to do so. If he wants... Oh, and everyone else will be able to close to be just behind him since he'll be clearing an open path.
Rosa 20
Fenwick 17a
Poison-dusks 17b
Trent 14
Hightower 8