Arabesu's Eyes of the Lich Queen, w/ Boons! - OOC

Arabesu said:
Spell thieves don't get sleight of hand? Thats almost as odd as rogues not getting weapon proficiency whip. I'm also surprised that the gnome illusionist sub-levels don't get sleight of hand added to class skills; I mean its called prestidigitation!

Feel free to drop any one class skill from the spellthief list in trade for sleight of hand.

Yeah, I could scarcely believe it myself. Thanks!

I'll make the change to Rosa's first-level feat, too.
 

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Don't go too crazy on the flaws. If you take a flaw, expect it to make a difference at some point in the game. Even if you never plan on bluffing or using diplomacy, it will probably come up at some point if you take the flaw.

Two things about this module:

Creatively, the encounters are nicely varied, even when you fight the forces of "X" the encounters are set up with unusual features for you to take advantage. So you don't feel like your wading through room after nondescript room of "X" times 3 or "X" times 5. For a predominantly hack and slash module, there are still a few encounters designed for role-play and diplomacy. One in particular is critical, success or failure overall isn't absolutely dependent upon success in that particular encounter, but utter failure in that encounter could be :uhoh:

The module is chockablock full of typos. Really Really poorly edited. So if an encounter doesn't make sense, it might be that I have edited it to make more sense on the fly. Hopefully I will avoid throwing the baby out with bathwater.

I really wish WOTC wouldn't have fired their editors. :(
 

I'm going to keep things simple and plan to take Telling Blow at 6th rather than piling on the flaws.

Regarding Disable Device, I tried to fit it in, but there are about 5 skills needed to retain scouting/rearguard capacity, and drawing from those to provide the skill points would pretty much invalidate a large part of the character concept.
 
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Quick question: Can we shift magic items around?

Reason: I'd like to get some of the chronocharms from MIC but instead of the throat location I want them on the head (hair) location as I've become a bit enamored by the style of the shifter braids for this PC.
 

wow! I don't check the thread for 10 hours and y'all post 40 times, but I'm glad to see expanded interest.

I haven't done "fighter find traps" since 2nd edition ;p and don't plan on it this time (only 37hp) and at the same time I'm not a brick either 20AC (17 when raging). I'm a designated damage dealer and crowd control (up to 4 trips per round anyways).

So we need a super perceptive ninja/rogue type with like a 30AC to walk point and disarm everything. one of the caster types needs a wand of either see invisible or glitterdust

Ok so mages in the threat range of anyone with mage slayer know that "SOMEONE" has it but not specifically who.
 

Vertexx69 said:
wow! I don't check the thread for 10 hours and y'all post 40 times, but I'm glad to see expanded interest.

Yeah, high time for the RP to begin! :)

I haven't done "fighter find traps" since 2nd edition ;p and don't plan on it this time (only 37hp) and at the same time I'm not a brick either 20AC (17 when raging). I'm a designated damage dealer and crowd control (up to 4 trips per round anyways).

So we need a super perceptive ninja/rogue type with like a 30AC to walk point and disarm everything. one of the caster types needs a wand of either see invisible or glitterdust

I was actually thinking that our resident summoner could set things off with level 1 summoned critters. It's an efficient use of a spell slot IMO.

Ok so mages in the threat range of anyone with mage slayer know that "SOMEONE" has it but not specifically who.

Unless that mage is particularly unfortunate, that narrows it down to a couple people (whoever is threatening them.)



EDIT: Now I have a question. If I take Telling Blow, and I crit someone, am I entitled to remove my sneak attack damage (per the Spellthief ability) to steal a spell? I believe the answer is yes since I'm giving up the damage, but I just realized I should check.
 
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renau1g said:
Ok I've posted my char... another magical gnome!

Sweet. If you want to help me tweak mine so it's less pathetic, I welcome your help.

Basically my build has the problem of the spellthief not doing much damage added to the problem of low-level wizards not doing much damage. I think I can average 4 damage per round assuming that I hit. Of course the main point of the character is to avoid unneeded combat, but since some combat is inevitable I'm looking at making myself more useful somehow.

I thought about giving up the rapier and making a bow my boon item instead, since with the gnome penalty to strength and low BAB I don't know if I'll be able to hit much in melee.
 

Yes, to being able to steal spells off of sneak attacks derived from telling blow.

No, to chronocharms on the head slot, unless you are willing to pay the 1.5 premium for an off-slot item. If you want them to be braids, I think they will need to be slotless items, i.e. at 2x price.

In my experience, at this level most mages and spellthieves act as toolkits rather than artillery. In few levels they start evolving into the latter role, with several slots available for dishing damage. Fighters and barbarians rule the low levels at dealing damage, but so do many of the opponents they go toe to toe with relative to their hp. Later, they slow down the damage output except when power attacking, but rather just become really difficult to kill.

So don't worry too much about your damage output. You will be aptly rewarded when you steal that improved mirror image spell that has been annoying everyone. :uhoh:

Summoned critters are in fact very good ways to set off traps, assuming that they don't reset immediately upon triggering. There are some traps in this module that disabling provides a longer reprieve than setting-off.
 

I thought about giving up the rapier and making a bow my boon item instead, since with the gnome penalty to strength and low BAB I don't know if I'll be able to hit much in melee.

I would consider taking weapon finesse ASAP to be able to hit more with that rapier, particularly once you dump an ability enhancing item onto dex, which you are liable to do anyway right?
 

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