Arabesu's Eyes of the Lich Queen, w/ Boons! - OOC

Arabesu said:
No, to chronocharms on the head slot, unless you are willing to pay the 1.5 premium for an off-slot item. If you want them to be braids, I think they will need to be slotless items, i.e. at 2x price.

Okay. That's more than I'd be willing to pay for them and thus I will rather toss them entirely.
 

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Arabesu said:
I would consider taking weapon finesse ASAP to be able to hit more with that rapier, particularly once you dump an ability enhancing item onto dex, which you are liable to do anyway right?

Rosapila's original build involved Swashbuckler, which would have gotten that for free. I am not sure if increased potency is better or the ability to function independently is better, in terms of what the team needs.
 

Personally, I have difficulty dipping into swashbuckler just for a bonus feat. Your better off in the long run sticking to your focused classes and using one of the the feats you get for leveling IMO... or for taking a flaw, although what flaw you'd take seems unclear to me.
 


Arabesu said:
Personally, I have difficulty dipping into swashbuckler just for a bonus feat.

So do I, which is why I abandoned it. The original build was Swashbuckler 3/Wiz 2 (or perhaps the other way around.) Not sneaky at all, but much more competent at melee.

We don't need more melee fighters, though, unless I'm much mistaken. We have a dragon shaman, a druid, and a spiked chain barbarian.
 

To everyone,

Action points don't carry over from level to level. If you have any left over when you level, they disappear. Action points are calculated as 5 + 1/2 your hit dice + 3 from heroic spirit if you took it. So everyone should have 7 to start the module with and when you level up to 6th you will start that level with 8, except Hightower who will start next level with 7.

renau1g,

Fenwick's sheet said he had 40 action points which is a bit more than you should have.

Your feat selection seems odd:

I wasn't sure Spellcasting prodigy was in 3.5, if it is I'm sure you took this as your first level feat right?

Maximize spell will require you to use a fourth level spell slot, which you won't get until 8th level as a sorcerer. I'm unclear why you took it now
 

Arabesu said:
I wasn't sure Spellcasting prodigy was in 3.5, if it is I'm sure you took this as your first level feat right?

In 3.5 it only gives spell slots (no DC increase.)

Arabesu, I think I'm going to rebuild Rosa as a Beguiler. As she is, she's basically cross-classing and burning feats to be a sneaky mage, and it seems Beguiler can accomplish that in one class while retaining the core character concept.

PS: Can we start with NO action points and full hit points?
 
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I've never played a sorceror, I thought meta-magic feats only increased casting times for spontaneous casters. Apparently I need to read up further. I'll adjust the DC's of the spells though. I might play around with the feats then.
 

renau1g said:
I've never played a sorceror, I thought meta-magic feats only increased casting times for spontaneous casters. Apparently I need to read up further. I'll adjust the DC's of the spells though. I might play around with the feats then.

It still requires higher level slots.

Sudden Maximize can get around that, but it's only useful 1/day and it doesn't become good until you get fireball or a similar crowd-control spell.
 

Thanks! I've changed my feats around to Improved Initiative & Brew Potion. I've also put some ranks in UMD so if we get going and need healing I can attempt to use a curing wand if the group wants to buy one. Although Rosa might be a better option depending on how Moritheil puts his skills.
 

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