Arabesu's Eyes of the Lich Queen, w/ Boons! - OOC


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Douane said:
:uhoh: What have I done?

Arabesu has allowed a flaw for Vertexx69 and also for my PC, so I imagine this goes for everyone.

Arms race! Arms race! :p

In all seriousness, I don't think I'll take a flaw. I don't mind taking Prec App, as it would actually help shift my character's focus over towards casting a bit more. The feat is here, btw:

http://www.wizards.com/default.asp?x=dnd/iw/20041114a

I might move some spells known and skill slots around to be more useful for the party. I assume this is OK since we haven't started yet.
 

I can sympathize. I'm anything but crazy about the severe penalties but I really need that extra feat for the current build. Originally I had planned with the melee combat flaw but my focus has changed a bit since and so it is out again. I thus made plans for inventing a new flaw "Brash", giving -4 to bluff and and diplomacy because I won't use them anyway, and would have gotten away with it if not for those meddling kids! :)



BTW, as I am currently looking over the skill tricks - have you considered the Conceal Spellcasting one ? Since you already described her as a trickster, it might just fit.
 

So... I'm not familiar with a Dragon Shaman, would they lend themselves to fill a wizards role or a melee role? I'm trying to find the most helpful character.
 


Douane said:
BTW, as I am currently looking over the skill tricks - have you considered the Conceal Spellcasting one ? Since you already described her as a trickster, it might just fit.

Due to some crazy oversight by WotC, Spellthief doesn't have the requisite skill as an in-class skill. So I don't qualify.

renau1g said:
So... I'm not familiar with a Dragon Shaman, would they lend themselves to fill a wizards role or a melee role? I'm trying to find the most helpful character.

They are like clerics: Frontline warriors with some heal/buff ability.
 


Last in first out:

Dragon Shaman is intended to be a melee role, although certain gaps in the class prevent them from fulfilling this as the principle melee combatant. For example, they get aura's, but because of the limited range, they presuppose that they are in the thick of things in order to cover both the rogues on the opposite side of an opponent and the clerics and mages a bit behind them. The second rank fighter role is a good one in this regard :)

The biggest deficiency I can see is the lack of options when grappled. Rogues and Swashbucklers and Monks get escape artist, Warrior types have good BAB, Clerics and others get freedom of movement, Mages get transportation magic, Druids have Huge/Large sized forms. Dragon Shaman gets none of that.

I will come back tomorrow with a new aura designed for aiding grappling, just to test it out in this module.
 

Spell thieves don't get sleight of hand? Thats almost as odd as rogues not getting weapon proficiency whip. I'm also surprised that the gnome illusionist sub-levels don't get sleight of hand added to class skills; I mean its called prestidigitation!

Feel free to drop any one class skill from the spellthief list in trade for sleight of hand.
 

moritheil, your free to make adjustments to your character up until the time you roll initiative that first time. After that, any mistakes or changes are approved through this forum.
 

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