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Arcana Evolved/Diamond Throne conversion

I just posted my first blog entry on converting the Diamond Throne setting to 4E.

Comment and discuss!

Giant Racial Traits
Ability Scores: +2 Str, +2 Wis
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, Giant
Skill Bonus: +2 History and Insight
Care of Si Karan: You can use Care of Si Karan as an encounter power.
Mighty Build: You can wield weapons one size category larger then you.
Spirit of Chi Julud: When you're bloodied, you gain a +1 bonus to attack rolls.


Care of Si Karan – Giant Racial Power
You come to the aid of your ally.
Encounter – Giant
Action: Minor; Melee 1; Target: 1 Ally
Prerequisite: Target is under an effect that requires a save to end.
Effect: The target can immediately make a new save to end the ongoing effect.

Giant Racial Feats
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Note: I added Ceremony as a new descriptor for the feats, though I don't know yet how they will figure into things. For the moment, it's just a place holder.

Caretaker (Ceremony, Giant)
Prerequisite: Giant, Cha13, Wis13, Skill Training (Heal)
When using the Care of Si-Karan power, your ally may add your Charisma bonus to the saving throw.

War Dancer (Ceremony, Giant)
Prerequisite: Giant, Cha13, Wis13, Level 8+
You can replace one of your utility powers with the State of Chi Julud power.

State of Chi-Julud – Giant Racial Power 8
You turn into the state of Chi Julud, channelling your inner fury, turning into a terrifying but reckless foe.
Daily – Giant, Stance
Action: Immediate (Reaction); Personal
Trigger: You are bloodied.
Effect: In this stance, you may add your Wisdom modifier to all damage on successful attacks, but suffer a -2 penalty to defenses. These benefits and drawbacks only apply while you are bloodied.
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Giant Paragon Path
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Prerequisite: Giant, War Dancer and Care Taker
Note: The Giant Paragon Path is best suited for Defenders (Chi-Julud) and Leaders (Si-Karan).

Giant Size (11th) : Your size increases to Large. You gain a +2 bonus to Strength, but suffer a -2 penalty to Dexterity. Your speed increases by 1 square, and you gain Reach 2.

Special: You have to decide whether you want to focus on the caring aspect of Si Karan, or on the war-like aspect of Chi Julud. This determines the paragon features you gain and the powers you may learn.

Giant Action (Si-Karan, 11th level) : When you spend an action point, all allies immediately recover a number of hit points equal to your level + wisdom bonus.
Giant Action (Chi-Julud, 11th level) : When you spend an action point to gain an extra action, you may add your wisdom bonus to your attacks and checks made until the start of your next turn.

Giant Wisdom (Si-Karan, 16th level) : You gain a +2 bonus to Wisdom.
Giant Resilience (Chi-Julud, 16th level) : You gain a +2 bonus to Constitution.


Might of Chi Julud – Giant Paragon Attack 11
With a powerful strike you knock your enemy down, and inspire your allies to attempt the same.
Encounter – Martial, Weapon, Giant
Action: Standard; Range: Melee Weapon; Target: One creature
Attack: Str vs AC
Hit: 2 [W] + STR and the target is knocked prone. Each ally within 5 squares can make a basic melee at one target of his or her choice as a free action. This attack deals no damage but knocks the target prone. The attacks of your allies enjoy a special bonus equal to 1 + your Charisma modifier.

Anger of Chi Julud – Giant Paragon Utility 12
Daily – Stance, Healing, Giant
Action: Minor; Range: Personal
Effect: You gain regeneration 2+WIS as long as your bloodied. You also gain gain a +1 bonus to all defenses.

Fury of Chi Julud – Giant Paragon Attack 20
Daily – Martial, Weapon, Giant, Stance
Action: Standard; Range: Close Burst 3; Target: All enemies in Burst.
Attack: Str vs AC;
Hit: 1 [W] + your strength modifier damage.
Effect: The Giant gains threatening reach until he ends this stance.


Protection of Si Karan . Giant Paragon Attack 11
You use your presence on the battlefield to unnerve your enemies and protect your allies.
Encounter – Melee, Giant
Action: Standard; Range: Melee Weapon; Target: One creature
Attack: Str vs AC
Hit: 2 [W] + your strength modifier damage, and the target is marked.
Effect: All adjacent allies gain a +2 bonus to their AC and Reflex Defense until the end of your next turn.

Insights of Si-Karan . Giant Paragon Utility 12
You use the ancient Giants wisdom as an inspirations for others.
Daily – Melee, Giant
Action: Free; Area: Close Burst 10; Target: One ally or you.
Trigger: One ally makes an ability or skill check based on Intelligence, Wisdom or Charisma.
Effect: The target gains a +5 bonus to his check. He can reroll the check and take the better result.

Guidance of Si Karan - Giant Paragon Attack 20
Using Giant wisdom, you guide your allies into battle.
Daily – Melee, Giant
Action: Standard; Range: Melee or Ranged Weapon; Target: One creature
Attack: Wis vs AC
Hit: 3 [W] + your Wis modifier damage.
Miss: Half damage.
Effect: All your allies within 10 squares gain temporary hit points equal to your level + your Wisdom bonus.

So, that was the players side. I also have a few drafts for Giant monster stat blocks, and these might be the next in line to post. Check the blog for further updates.
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I like.

The feat War Dancer describes a power called "Rage of Chi Julud" but the following power is called "State of Chi-Julud". Are they the same thing?
 


I too would limit it to a +2 Diplomacy, +2 Insight bonus.

Additionally, I'm not sure the +1 ATK when bloodied fits them that well, and it kind of seems repetitive from some of the other races.

Since their racial power has to do with being able to shrug off effects that require a save, perhaps give them a +1 bonus to saves? Or a +5 bonus to a specific type of save?

I would also consider adding the Dwarven "Encumbered Speed" ability to them to reflect their size and strength.
 

I too would limit it to a +2 Diplomacy, +2 Insight bonus.
I am probably going to reduce it to +2 History and +2 Insight. Diplomacy is tempting, but feels... too easy. They are wise rulers, but not necessarily diplomatic at it.

Additionally, I'm not sure the +1 ATK when bloodied fits them that well, and it kind of seems repetitive from some of the other races.
A good point. My general thought was that Dragonborn are not in the default campaign, thus the similar feature would work fine... But damn - there are Dracha, and they will of course use the Dragonborn rules!

Since their racial power has to do with being able to shrug off effects that require a save, perhaps give them a +1 bonus to saves? Or a +5 bonus to a specific type of save?

I would also consider adding the Dwarven "Encumbered Speed" ability to them to reflect their size and strength.
Neither appeals to me. There should be something "Chi-Julud" related... maybe I'll keep it as is, even if I am re-using mechanical elements...
 

While it looks pretty good for a start, a problem is probably (at least for me) that giants aren't the most interesting thing in AE.

If we were talking about Sprytes, Magisters, or Harrids... well, that would get talking!

Cheers, LT.
 

While it looks pretty good for a start, a problem is probably (at least for me) that giants aren't the most interesting thing in AE.

If we were talking about Sprytes, Magisters, or Harrids... well, that would get talking!

Cheers, LT.

Faen & Sprites, that I have... Maybe later this day, depending on when I get home and when my Never Winter Nights 2 online play starts and ends...
The classes will take far longer, I guess. (And I tend to think the Magister = Wizard.)
 
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