buzz
Adventurer
I find it interesting how many people are complaining about AU's layout not being crammed to the gills with borders and gewgaws.Mythtify said:I agree that the book itself looks boring. The excuse that Monte is a small publisher, so excuse the poor production values does not stand up. Just look at the Monsternomican. It comes from a small publisher, it is hard back, its 240 pages, all black and white, priced at $29.95 and is absoultely fantastic to just look at.
An important part of good design is effective use of white space; in the right hands, it can be a vital visual element as well as make a page easier on the eyes.
I found the "plain" layout of AU rather refreshing, personally. So many d20 companies automatically try and duplicate the design of the core books by filling all the borders with art, using funky backgrounds, or getting goofy with fonts. It gets tiresome after a while, and often is counter-productive to making a user-friendly book.
My wife recently commented on the layout of the IK Character Primer that she found it very hard to read. Looking over the book, I started to agree with her: small fonts, often on low-contrast backgrounds, all crowded in with art in all the margins. The character sheet included with the book (and on their Web site) is "designed" to the point of being nearly useless; it's all tiny scipt fonts, low-contrast, and tiny, cramped spaces for writing in information.
I dunno. The plain Malhavoc-standard layout of AU was like a breath fo fresh air. High-contrast, and lots of room for my eyes to wander. It was nice to have a book that wasn't trying to assault my senses 24-7.
As for the cover, the matte-with-glossy-art thing is reminiscient of the Exalted fatsplats, and I think it's one of the coolest innovations in cover art I've seen in a while. AU is an unbelieveably classy-looking book.
As for $30 being too much for a B&W rulebook... that's a statement only someone spoiled by Hasbro could make. Color is freaking *expensive*, and only large companies like WotC, or companies willing to take a loss (e.g., as GoO did with SAS), can afford to do it.
As for the art... most of it was Sam Wood, ergo, it rocked. I also liked the fact that, other than the equipment chapter, they eschewed the "dungeon punk" look and actually depicted real-looking armor. I'm all for dungeon-punk, but, again, I appreciated the restraint and found it refreshing.