buzz
Adventurer
Well, it's not really a "problem" then, is it? It's simply the nature of RPGs.Mallus said:The intent of AU is pretty much irrelevant, as far as I'm concerned... But any set of rules is going to be in service of the setting I've created, and no set of rules [save the one I'm never going to design for myself] will be a perfect fit.
I guess I'm just saying that the intent *is* relevant. M&M is intended to be a supers game. If you use it for espionage and find it lacking, it's not really a "problem," as that's a purpose for which it was not designed. Likewise AU; it may take some fiddling to handle some of the more standard fantasy archetypes, but, well, AU is very much not a "standard" fantasy RPG. Ergo, the required fiddling is not a fault.
But maybe this is all just semantics. I'm not trying to argue with you, bt just contest the use of the word "problem".

Anyway...