Weslin
Strongheart Halfling Rogue 2/Sorcerer 4
Description:
27 years old, 3'3" 34 lbs. Black hair, green eyes. Weslin usually has a smile on his lips, a twinkle in his eye, and someone else's property in his backpack. He prefers dark blue and silver for clothing, stays clean-shaven and wears his hair long, just above his shoulders drawn back in a ponytail.
Though young for his people, Weslin is already developing smile lines, and it's no wonder. The world, even the Universe, loves Weslin. After all, he asks for things to happen and they do! He asks for flame or cold to smite his foes, and it happens. He asks for safe landings
and it happens. Apparently, at some point, he asked for an adventurous life, and THAT happened. Weslin started life planning to set out and see the world, maybe make his fortune with his wits, as is the tradition in his family. That all changed
the day he ran out of darts to throw and didn't notice. The next thing he knew, he had thrown a bolt of flame from his fingertips and routed a small band of goblins. Weslin had always tried to use every gift he had, so he tried to learn more about his
developing abilities, and the world has never been the same since. Now he thinks that it's about time he found some place permanent to return to after his travels.
Someplace special...
STR 10 +0 (4)
DEX 16 +3 (6)
CON 10 +0 (2)
INT 10 +0 (2)
WIS 10 +0 (2)
CHA 19(21) +4(+5) (16) +1@4th level
HP 28 (6,6,4,4,4,4)
BaB +3
Fort +1
Ref +7
Will +4 (+6 vs. fear)
Init +3
Move: 20'
AC: 15 (19 w/mage armor)
Class Abilities: Sneak Attack +1d6, Evasion, Summon Familiar
Racial Abilities: Small, +1 with thrown weapons (Other modifiers noted)
Skills (40 Rogue/8 Wizard) (ranks+ability+misc=total)
Balance 2+3=5
Bluff 2+4=6*
Climb 1+0+2=3
Decipher Script 5+0=5
Diplomacy 1+4=5*
Disable Device 5+0=5
Escape Artist 5+3=8
Gather Information 2+4=6*
Hide 1+3+4=8
Jump 1+0+12=13
Listen 1+0+2=3
Move Silently 1+3+12=16
Open Lock 2+3=5
Pick Pocket 2+3=5
Search 1+0=1
Sense Motive 2+0=2
Spot 2+0=2
Swim 2+0=2
Tumble 2+3=5
Concentration 2+0=2
Knowledge(Arcana) 4+0=4
Spellcraft 2+0=2
*:+1 from Cloak of Charisma increase
Feats:
Dodge, Point Blank Shot, Ray Focus, Weapon Focus(Ray)
Spells: Known: 6/3/1
Per Day: 6/7/4
0: Ray of Frost, Detect Magic, Daze, Light, Mage hand, Prestidigitation.
1: Mage Armor, Ray of Flame, Feather Fall.
2: Ray of Ice.
Boots of Elvenkind (2000)
Ring of Jumping (2000)
Cloak of Charisma +2 (4000)
Ring of Protection +1 (2000)
Heward's Handy Haversack (2000)
Traveler's Outfit
MW Thieve's Tools
MW Shortbow
20 Arrows
MW Shortsword
10 Day's Trail Rations
2 Waterskins
Whetstone