Arcane Might Part 1: The Search for Home (Still running)

ooc: you should subscribe to the thread, then you can go to "Usercp" and view your subscriptions.. :) you can also see those people you have marked as buddies..
 

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OoC:Damn real life...now I have 5 games, plus a dozen I'm in, not to mention vain attempts at getting my RL friends to play, as well as play here... Hmm, that barely leaves time for playing Death Metal (does Satan-Horns) and ;hanging out' with vapid tarts. Ahh, tarts...I love my Nightclub job :D:D:D


IC: Myrkskog drums his fingers, wondering if that damnable Owl had been distracted again chasing rats in an alley.
 

Lugash:

The man carrying the holy symbol of Helm indeed reveals to be Dorn, and as he strays from his earlier statue-position, some of the kids give you mean glances as they lose their bet and pay to other kids. You go through the usual introductions and he listens to your story and nods.

"I've heard of worse intentions to accuire homes, and I even think I might know something that might help you and your friends, the church of Helm, and even all of Faerun for that matter. You see, lately one of our temples north-east of here was mostly destroyed by an earthquake because of building flaws. Now I know you aren't interested in ruins, but we have heard rumours that the Banites are defiling the ruins and using them as a start for their own temple! The banites must be stopped, or else they will start to terrorize the area. Already we have heard of missing caravans in the direction of the former house of Helm. If you're comfortable living in a place dedicated to Bane, you would do a great favor to all of us."

Armel, Tyrog:

You start hopping back towards the inn.

Weslin:

As much as he finds out of the Malark manor, Weslin also hears that everybody that has tried to follow Malark's servants back to the manor have not come back. Nobody is really sure about the precise location of the manor.




OOC: Uriel: You bastard. :D

shaff: Believe me, a game doesn't die in couple of days. It takes weeks.
 



Xael said:
Beleril, Kurik, Serei:

Saevel assures you that he has gotten over the sorrow already, and shows you the approximate place from one of his maps (I'll show you map when all of you have gotten some info). His friend's name was Aravilar. He bids you farevell as you leave. As you step outside of the Bardic college, Myrkskog's owl flies to you, carrying a scroll.[/B]
Serei regards the owl for a moment, then notices the small scroll attached to its leg. "A message, Beleril. From Myrkskog, I'm guessing." Unwrapping the parchment, she reads quickly. "It seems there was information of use back at the Inn. We should hurry back there."
 

Lugash

"Thank you, Dorn," Lugash says respectfully. "I'll bring it to the attention of my colleagues and see what they have to say. Right now our goal is a place we can set up as a base and I'm not certain if that will qualify. I'll do what I can to convince them to at least investigate the area.

"If we decide to look into it further, can I find you here for more details, or perhaps a map of the area?"

After hearing Dorn's reply, Lugash will bid farewell and return to the tavern.
 

Dorn assures Lugash that he'll be at the temple, and everybody happily hops back to the inn.

OOC: My shortest DM post ever. :D
 
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Weslin will let it be known to a few of his most trusted contacts that he would very much appreciate being told where to find Malark's servants the next time they come to town. A few gold in advance of a more substantial payout later...
 

When everyone returns to the inn, and we all sit down, Armel asks the rest of the party, "So, what did everyone find? Tyrog and Myself found out from the local law enforcement that there is a band of theives in the mountains which are thought to have a large stronghold. He even gave me a map and pointed out where they were located on it. Did anyone find better?"
 

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