Jack Simth
First Post
That would be liable to bite you later in your character's career.
Okay, so you're a Wiz-6 with Arcane Thesis (Fireball) and Energy Substitution (cold) (or whatever). You throw out 8d6 (Cold)Fireballs with 2nd level spell slots.
So you just blast through nearly everything.
So now you're a Wiz-10; Fireball caps at 10d6, so the increased caster level doesn't help. You can Empower them in 4th level slots for 15d6, so you're still getting a benefit, but it is considerably less of an impact than it was at 6th.
So now you're a Wiz-15; Oh, yeah, Fireball - sure, I use it when I know I'm facing mooks. Otherwise? Not so much. Seems just about everything takes half damage from it anymore.....
So now you're a Wiz-20. And that Arcane Thesis (Fireball) you took for your 6th level feat is now rather.... useless. Those 2nd level slots are usually going for See Invisibility, Web, Glitterdust, and the like; the 3rd level slots often hold Flight.
Okay, so you're a Wiz-6 with Arcane Thesis (Fireball) and Energy Substitution (cold) (or whatever). You throw out 8d6 (Cold)Fireballs with 2nd level spell slots.
So you just blast through nearly everything.
So now you're a Wiz-10; Fireball caps at 10d6, so the increased caster level doesn't help. You can Empower them in 4th level slots for 15d6, so you're still getting a benefit, but it is considerably less of an impact than it was at 6th.
So now you're a Wiz-15; Oh, yeah, Fireball - sure, I use it when I know I'm facing mooks. Otherwise? Not so much. Seems just about everything takes half damage from it anymore.....
So now you're a Wiz-20. And that Arcane Thesis (Fireball) you took for your 6th level feat is now rather.... useless. Those 2nd level slots are usually going for See Invisibility, Web, Glitterdust, and the like; the 3rd level slots often hold Flight.