miburo99
First Post
Hey folks!
I have been working on a character for a potential future FR campaign--a sun elf exile from Evermeet who is an antiques/curiosity shop owner by day, and a burglar/spy type by night. He uses a combination of thievery and arcane powers to "liberate" interesting items and to protect his city and friends from harm.
Crunch-wise, this translates to a High Elf Arcane Trickster with Criminal Background. Stats: Str 10, Dex 16, Con 13, Int 14 Wis 12, Cha 12 (may change, see below)
My original plan was to go Rogue 20 and use a rapier with Greenflame Blade for scalable damage. Boost Dex/Int, take Resilient: Con (so will have Dex/Con/Wis save prof by level 15), and take Mobile around level 12 so that I can make use of the "Versatile Trickster" ability in combat while still being able to dart in and out of melee range w/o cunning action.
So: Option 1: Rogue 20
However, I've been looking more and more at Bladesinger and how it can really help this character. That AC bonus looks super tasty, as do the other various bonuses. You do lose some things though. Also would change the stats slightly to support this. (higher Int, lower Wiz/Cha)
Option 2: Rogue 18/Wizard 2
But wait...if we are willing to take Wizard, why not go a little bit higher? 5 more Wizard levels gets you 4th level spells (hello fireball and improved invisibility!) with more spell choices and long before an AT ever would, as well as 2 attacks per/round. Of course, you lose a lot in terms of Rogue abilities. See below:
Option 3: Rogue 13/Wizard 7
Any thoughts on this? I'm leaning towards Option 1 or 3 at the moment, but not sure which. I'm not sure Option 2 is worth the tradeoff from full Rogue (4th level spells and Mobile, specifically).
I have been working on a character for a potential future FR campaign--a sun elf exile from Evermeet who is an antiques/curiosity shop owner by day, and a burglar/spy type by night. He uses a combination of thievery and arcane powers to "liberate" interesting items and to protect his city and friends from harm.
Crunch-wise, this translates to a High Elf Arcane Trickster with Criminal Background. Stats: Str 10, Dex 16, Con 13, Int 14 Wis 12, Cha 12 (may change, see below)
My original plan was to go Rogue 20 and use a rapier with Greenflame Blade for scalable damage. Boost Dex/Int, take Resilient: Con (so will have Dex/Con/Wis save prof by level 15), and take Mobile around level 12 so that I can make use of the "Versatile Trickster" ability in combat while still being able to dart in and out of melee range w/o cunning action.
So: Option 1: Rogue 20
- Stats: Str 10, Dex 16, Con 13, Int 14 Wis 12, Cha 12
- Progression: Rogue 20. Duh.
- Feats: 4 ASIs for Dex and Int, 2 for Resilient:Con and Mobile
- Pros: Sneak Attack, scalable cantrip damage, very agile
- Cons: Limited spellcasting, AC is not great
However, I've been looking more and more at Bladesinger and how it can really help this character. That AC bonus looks super tasty, as do the other various bonuses. You do lose some things though. Also would change the stats slightly to support this. (higher Int, lower Wiz/Cha)
Option 2: Rogue 18/Wizard 2
- Stats: Str 10, Dex 16, Con 13, Int 16, Wiz 10, Cha 10
- Progression: Rogue 4 (to reach Dex +2, Wizard 2, Rogue the rest.
- Feats: 4 ASIs for Dex and Int, 1 for Resilient Con
- Pros: Gain Bladesinging, extra 1st level spells/rituals and cantrips
- Cons: Lose Mobile feat so have to choose between Versatile Trickster and Cunning Action when attacking. Also lose 4th level spells which sucks (no Improved Invisibility!). Also lose Stroke of Luck and +1d6 SA, which isn't too bad (happens so late anyway).
But wait...if we are willing to take Wizard, why not go a little bit higher? 5 more Wizard levels gets you 4th level spells (hello fireball and improved invisibility!) with more spell choices and long before an AT ever would, as well as 2 attacks per/round. Of course, you lose a lot in terms of Rogue abilities. See below:
Option 3: Rogue 13/Wizard 7
- Stats: Str 10, Dex 16, Con 13, Int 16, Wiz 10, Cha 10
- Progression: Rogue 4, Wizard 7, Rogue the rest.
- Feats: 4 ASIs for Dex and Int, 1 for Resilient Con
- Pros: Gain Bladesinging, 4th level full wizard spell list, 2 attacks/round. Still get Versatile Trickster as a "capstone"
- Cons: Lose Mobile feat as above, and a whole host of Rogue abilities (Slippery Mind, +3d6 SA, Stroke of Luck, etc.). ASI progression is somewhat backloaded.
Any thoughts on this? I'm leaning towards Option 1 or 3 at the moment, but not sure which. I'm not sure Option 2 is worth the tradeoff from full Rogue (4th level spells and Mobile, specifically).
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