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Arcanis the Roleplaying Game Available for Preorder

As someone who has played the new system quite a bit at this point I have been very impressed with the CSE RPG for a wide variety of reasons.

1. The rules are very flexible to support building a character concept from a wide variety of angles. I have taken concepts and spun the exact same idea targeting the exact same Path through each of the 4 Archtypes. Each has its strengths and weakness, but all of them were doable.

2. This system is about the characters and not about their gear. The gear adds flavor with weapons and armor common to different nations; the ability to start with Heirlooms that provide flavor and roleplaying and depth with an advantage that scales over time rather than being unbalanced in starting play. The runes and magic items covered in the Quickstart Book helped give an edge or flexibility, but stripped down to basic gear characters could still go toe to toe. You'd never see that in mid to high level 3.5 play.

3. The combat system plays well, keeps people engaged and gives impact and reasons for different weapon choices. The concept I've been playing with most so far is a dagger specialist as a melee combatant. Seriously. Why? Because they're faster. They've balanced speed and damage and available special maneuvers.

4. The magic system is flexible and scales. Adaptations allow Tier 1 spells to be used at higher levels by themselves or woven with another spell to create a different effect. The system allows you to play it safe (autocast) the spell, or attempt something more difficult requiring a roll.

5. Pure Martial characters are competitive as you advance rather than becoming afterthoughts to the casters as the characters grow in power. To me, that's big. Every new version of D&D that came out from 1.0 through 3.5 I tried a fighter type of some sort first and in the end was always disappointed by mid to high level play. I haven't tried 4E so can't comment on that, but CSE is far better in that regard.

6. Paradigm has been very responsive to feedback both on the rules and in general. Their willingness to listen helps to provide a great product now and more in the future.

For context I've been playing RPGs since '78 and tried a wide variety of them across different genres and rulesets. I've been playing Arcanis for a long time. I got started about a year into the previous story arc. I've also been playtesting the CSE rules for about 5 months now as a volunteer and seen what happens when you get beyond starting characters.

As a fantasy game goes this one excels. It has always excelled in story and now has a great rule system to back it up.

I highly recommend giving it a try and picking up a copy. I can't wait to get my own. :-)

With a sweep of his hat,

Paul
 

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What will the price be for the pdf alone? And will it be available around May 1st for "normal" purchase?

The reason I'm asking is pretty simple: If I preorder form the US I risk having to pay more than $50 additional to the $75 it would cost me already. And I mean risk. It's what I usually call the VAT lottery, because sometimes the books get taxed, other times they don't (they will charge me a $40 fee for taxing me - plus tax...)


You can see where this leads. While money is not tight at all, it's the risk of "wasting" a lot of money on fees that is making this a no go. So, I would order the pdf, and the book itself when it's available in Europe.

So, possible?


(Worst thing is - I'll actually be in Florida at the end of April/start of May :.-( )
 

3. The combat system plays well, keeps people engaged and gives impact and reasons for different weapon choices. The concept I've been playing with most so far is a dagger specialist as a melee combatant. Seriously. Why? Because they're faster. They've balanced speed and damage and available special maneuvers.

I'm not surprised over the choice of a dagger. This is the area I'm most concerned about at the moment. I really liked the concept of Weapon Speed Factors in 1E AD&D and toyed with an initiative house rule system that sounds somewhat similar to Arcanis' clock. But, the speed of a dagger in AD&D made it a superior choice to a slow weapon like a two-handed sword.

I'm interested to see how Arcanis will balance this.
 

I'm not surprised over the choice of a dagger. This is the area I'm most concerned about at the moment. I really liked the concept of Weapon Speed Factors in 1E AD&D and toyed with an initiative house rule system that sounds somewhat similar to Arcanis' clock. But, the speed of a dagger in AD&D made it a superior choice to a slow weapon like a two-handed sword.

I'm interested to see how Arcanis will balance this.

In the playtest group we had two val'Virdan Sword Sages weilding Greatswords / Flamberges in addition to my dagger specialist. I didn't find either build noticeably better than the other and when we did bump into issues we got them corrected.

There are several things that end up balancing this. All weapons follow the same pattern for speed and damage.

D4 - Speed: 3
D6 - Speed: 4
D8 - Speed: 5
D10 - Speed: 6
D12 - Speed: 7

Exceptional Quality weapons will lower the speed by 1, minimum 3. If a weapon is already speed 3, it gets +1 to damage instead.

There's a rune that will decrease the speed by 1 available at Tier 2, again minimum speed of 3, +1 damage otherwise.

Combining weapon tricks and martial techniques add some to the speed (typically 1 or 2 ticks) which decreases the difference between a speed 3 and speed 5 weapon for how often you swing.

There are tricks like "Mighty Swing" that do +5 damage. The trick is available for larger weapons, but not for smaller ones.

You can think of Armor as DR, 3 or 4 at Tier 1 is probably about normal for opponents which can make an impact as well.

Last night when I played I used Gladius (Speed 5) and dagger rather than 2 daggers and it worked fine.

The dagger has versatility though. If you're trained in it and have 3 ranks in Melee (Balanced) you can do piercing, slashing or blunt damage with it.

We beat on the rules a lot trying to break them which is part of the reason I went dagger and they went two-hander. There's always a chance we missed something but I'd feel comfortable taking either path. Depending on the opponents there will be an edge, but nothing universal that's there now as far as we could tell.

With a sweep of his hat,

Paul
 

Hello Matrix,

What will the price be for the pdf alone? And will it be available around May 1st for "normal" purchase?
So, possible?

Sadly, it will not.

The PDF is only available through a Pre-Order of the Arcanis: World of the Shattered Empires RPG book. While the PDF will be available for purchase by itself in the future, it is not so at this time.

I can sympathize - really! I think the postage rates to some countries overseas to be outrageous. One of our players in Australia is buying the book with the Origins Pickup option (so no postage is charged) and then just not picking up the book. Others are asking friends who are coming over to pick it up for them.

Obviously, I'm not suggesting that you do either - just relating what others are doing.

(Worst thing is - I'll actually be in Florida at the end of April/start of May :.-( )

Well, a day in paradise is never a "worst thing", but I know what you mean. If I had the book in hand I'd sell it to you, but we won't have it ourselves until Origins.

Sorry!

Best,
 

Hello again everyone,

Since there have been quite a few questions on Combat and the "Clock", I had one of my guys whip up a quick Combat Example for you to examine. Hopefully you'll be able to follow what's going on without all the rules spelled out for you.

Two quick caveats:

First: This is a large file; so be patient as it loads, especially if you have dial up.

Secondly: This is a Work in Progress, so this exact layout may not be the one that appears in the book.

Enjoy!

www.paradigmconcepts.com/product-support/arcanis/Arcanis_the_RPG/Combat Example.pdf

Best,
 

Hello everyone,

As we completed the final tweaks on the book before sending it off to the printer, I realized I had made an error.

I originally said the book would be about 416 pages in length.

I was wrong.

Arcanis: World of the Shattered Empires will be a whopping 448 pages of a roaring good time! And no - no increase in the price for the extra pages.

Also Reminder - If you pre-order the book by June 1st, you will receive a FREE watermarked PDF with your purchase. We expect to start sending out the PDFs sometime in the first week of May (if all goes according to plan).

As always, we appreciate your patronage!

Best,
 


Hello Vyvyan,

[MENTION=14863]PCIHenry[/MENTION] - June 1st or May 1st? Originally you offered to those who preordered by May 1st.

June 1st.

The reason we extended the cut-off date is that we are implementing the new rules for the events at Origins and wanted players to have the opportunity to purchase the book and receive the PDF with enough time to read it over and tweak their Heroes as needed.

Best,
 

Hello Vyvyan,



June 1st.

The reason we extended the cut-off date is that we are implementing the new rules for the events at Origins and wanted players to have the opportunity to purchase the book and receive the PDF with enough time to read it over and tweak their Heroes as needed.

Best,

Thanks for the clarification! Just wanted to make sure it wasn't a snafu.
 

Into the Woods

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