True. Which is a very good change to the power, and I thoroughly approve.
That's not good! Why do you want to have a power that is easily avoidable? The whole point of the tactic is to have a class move the enemy into the zone, beginning of it's turn it takes X damage so it then decides to either move or stand there and take more damage. If the creature is going to move anyway, then it has already taken some damage before it has the chance to move.
The damage needs to stay at the beginning of the creatures turn in order to keep certain and effective tactics in the game.