The_Universe
First Post
I like the archetypal system for D&D, although the relative ease of multiclassing has moved D&D a lot closer to menu-based.
Classes seem to be D&D (and D20's) Niche - and the strong archetypes that those classes provide must have *something* to do with why the game has been so successful within the RPG industry.
Others have said it well - menu based character creation is great...but it's not really D&D's idiom.
Classes seem to be D&D (and D20's) Niche - and the strong archetypes that those classes provide must have *something* to do with why the game has been so successful within the RPG industry.
Others have said it well - menu based character creation is great...but it's not really D&D's idiom.