Falling Icicle
Adventurer
Here's my 4th Edition adaptation of the Archivist, which appeared in Heroes of Horror and can be found here: Heroes of Horror Excerpt
Archivist
Unlike ordinary clerics, archivists do not receive their power from a deity or other cosmic force. Instead, they focus upon the study of such esoteric sources such as holy tablets, ancient steles and other magical scriptures. They are similar to other clerics only in the powers they command.
Archivists follow all the rules for Clerics except that they do not have the Channel Divinity or Healer’s Lore features. They have the Prayerbook and Dark Knowledge features instead.
Prayerbook
You possess a prayerbook, a book full of mystic lore in which you store your rituals and your daily and utility prayers. This follows the same rules as the wizard’s spellbook, except that it contains prayers instead of spells. Like a wizard’s spellbook, your prayerbook contains three 1st-level rituals you have mastered. This replaces the free rituals Clerics get as part of their Ritual Casting feature. At 5th level, and again at 11th, 15th, 21st, and 25th level you master two more rituals of your choice and add them to your prayerbook. Any ritual you add must be your level or lower.
Dark Knowledge
You have an expansive knowledge of monsters, including their secret weaknesses and other esoteric lore that helps you and your allies combat them. Once per encounter, you can draw upon this knowledge to gain special advantages against the creatures you face. You must succeed on a Monster Knowledge check (see p. 180 of the Player’s Handbook) in order to use this feature against a creature or type of creature. The DC is 15 for heroic tier creatures, 20 for paragon tier creatures, or 25 for epic tier creatures. The knowledge check grants you all the usual information in additional to enabling the use of Dark Knowledge against that creature type.
Dark Knowledge – Archivist Feature
Drawing upon your deep understanding of a creature’s general combat behaviors, vital spots, and other weaknesses, you guide your allies to better combat creatures of that type.
Encounter * Divine
Minor Action – Close burst 10
Target: One creature or group of creatures of the same type
Requirement: You must have succeeded on a Monster Knowledge check for the target creature
Effect: Choose one of the following benefits, which lasts until the end of the encounter:
Tactics: You and your allies gain a +1 power bonus to attack rolls against the target creatures.
Puissance: You and your allies gain a +1 power bonus to saving throws against the target creature’s powers.
Foreknowledge: You and your allies gain a +1 power bonus to AC and all defenses against the target creatures.
Increase the bonus granted by these abilities to +2 at 11th level and to +3 at 21st level.
New Feats for Archivists
Dread Secret [Dark Knowledge]
Tier: Heroic
Prerequisites: Dark Knowledge class feature
Benefit:You gain the Dark Knowledge: Dread Secret power. Using this power counts as your use of Dark Knowledge for the encounter.
Dark Knowledge: Dread Secret – Feat Power
Charged with divine power, you utter a creature’s true name, hindering its ability to act.
Encounter * Charm, Divine, Implement
Minor Action – Ranged 10
Target: One creature
Requirement: You must have succeeded on a Monster Knowledge check for the target creature.
Attack: Wisdom vs. Will
Hit: The target is dazed (save ends). If you score a critical hit with this power, the target is stunned (save ends) instead.
Expanded Prayerbook [Archivist]
Tier: Heroic
Prerequisites: Int 13, archivist
Benefit: Choose one daily cleric attack prayer of every level you know. Add this prayer to your prayerbook. Each time you gain a new level of daily cleric attack prayers, you learn one extra prayer of that level (in other words, add three prayers to your prayerbook instead of only two). This feat doesn’t change the number of daily attack prayers you can prepare each day.
Foe Bane [Dark Knowledge]
Tier: Heroic
Prerequisites: Dark Knowledge class feature
Benefit: When you invoke the Dark Knowledge power, you also have the following option:
Foe Bane: You and your allies’ attacks deal an extra +1d6 damage to the target creatures. This bonus damage applies only once per ally, per opponent per turn.
Increase the bonus damage to +2d6 at 11th level and to +3d6 at 21st level.
Archivist
Unlike ordinary clerics, archivists do not receive their power from a deity or other cosmic force. Instead, they focus upon the study of such esoteric sources such as holy tablets, ancient steles and other magical scriptures. They are similar to other clerics only in the powers they command.
Archivists follow all the rules for Clerics except that they do not have the Channel Divinity or Healer’s Lore features. They have the Prayerbook and Dark Knowledge features instead.
Prayerbook
You possess a prayerbook, a book full of mystic lore in which you store your rituals and your daily and utility prayers. This follows the same rules as the wizard’s spellbook, except that it contains prayers instead of spells. Like a wizard’s spellbook, your prayerbook contains three 1st-level rituals you have mastered. This replaces the free rituals Clerics get as part of their Ritual Casting feature. At 5th level, and again at 11th, 15th, 21st, and 25th level you master two more rituals of your choice and add them to your prayerbook. Any ritual you add must be your level or lower.
Dark Knowledge
You have an expansive knowledge of monsters, including their secret weaknesses and other esoteric lore that helps you and your allies combat them. Once per encounter, you can draw upon this knowledge to gain special advantages against the creatures you face. You must succeed on a Monster Knowledge check (see p. 180 of the Player’s Handbook) in order to use this feature against a creature or type of creature. The DC is 15 for heroic tier creatures, 20 for paragon tier creatures, or 25 for epic tier creatures. The knowledge check grants you all the usual information in additional to enabling the use of Dark Knowledge against that creature type.
Dark Knowledge – Archivist Feature
Drawing upon your deep understanding of a creature’s general combat behaviors, vital spots, and other weaknesses, you guide your allies to better combat creatures of that type.
Encounter * Divine
Minor Action – Close burst 10
Target: One creature or group of creatures of the same type
Requirement: You must have succeeded on a Monster Knowledge check for the target creature
Effect: Choose one of the following benefits, which lasts until the end of the encounter:
Tactics: You and your allies gain a +1 power bonus to attack rolls against the target creatures.
Puissance: You and your allies gain a +1 power bonus to saving throws against the target creature’s powers.
Foreknowledge: You and your allies gain a +1 power bonus to AC and all defenses against the target creatures.
Increase the bonus granted by these abilities to +2 at 11th level and to +3 at 21st level.
New Feats for Archivists
Dread Secret [Dark Knowledge]
Tier: Heroic
Prerequisites: Dark Knowledge class feature
Benefit:You gain the Dark Knowledge: Dread Secret power. Using this power counts as your use of Dark Knowledge for the encounter.
Dark Knowledge: Dread Secret – Feat Power
Charged with divine power, you utter a creature’s true name, hindering its ability to act.
Encounter * Charm, Divine, Implement
Minor Action – Ranged 10
Target: One creature
Requirement: You must have succeeded on a Monster Knowledge check for the target creature.
Attack: Wisdom vs. Will
Hit: The target is dazed (save ends). If you score a critical hit with this power, the target is stunned (save ends) instead.
Expanded Prayerbook [Archivist]
Tier: Heroic
Prerequisites: Int 13, archivist
Benefit: Choose one daily cleric attack prayer of every level you know. Add this prayer to your prayerbook. Each time you gain a new level of daily cleric attack prayers, you learn one extra prayer of that level (in other words, add three prayers to your prayerbook instead of only two). This feat doesn’t change the number of daily attack prayers you can prepare each day.
Foe Bane [Dark Knowledge]
Tier: Heroic
Prerequisites: Dark Knowledge class feature
Benefit: When you invoke the Dark Knowledge power, you also have the following option:
Foe Bane: You and your allies’ attacks deal an extra +1d6 damage to the target creatures. This bonus damage applies only once per ally, per opponent per turn.
Increase the bonus damage to +2d6 at 11th level and to +3d6 at 21st level.