D&D 3E/3.5 Are 3.5 Warlocks unbalancing?

I like the warlock a lot. It's my favorite of the non-core classes. I think it's a fine class from 1st to 10th level, because those are the levels I've seen. Going forward, I'll be very interested to see how he plays out. The one in my player group picked up dispel magic at will, and though he's used it sparingly so far, I could see it being problematic. Overall, though, fun fun class.
 

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pawsplay said:
With fiendish class features.

Yup, those fey oriented warlocks with their fiendish class features (or is that faerie oriented class features).

I'll note that in the non-core class survivor poll I ran the warlock was the winner. That was after classes were eliminated for being too strong, too weak and not fitting their supposed flavor. The warlock managed to avoid all those pitfalls.
 

I DM'ed a party with a 7th level warlock. She had the ability to spiderclimb and turn invisible at will. Thus every round of every combat she did the essentially the same thing; be up on the ceiling and blast. Occasionly turn invisible and move if something climbed up after her or an enemy spellcaster took an interest.

I found that without specifically crafting opponents to counter her logical tactic, she sat up there slowly dealing death with relative impunity. The warforged fighter in the party may have dealt more total damage, but her character more easily toyed with typical dungeon challenges. Thus I wouldnt necessarily say warlocks are overpowered, but they can be a handful for a DM or a store bought adventure module.

In the end however, the player herself was the one who did in warlocks, not I. She found it rather boring to do the same thing every turn of every combat. "I'm up on the wall and I blast." Of course with different selections of invocations you'll get different mileage, but with such a small number of invocations warlocks are something of one-trick ponies. That could be fine if your phoning in your performance or your not so interested in the board-gamey aspects of combat. But our group found that the mantra "actions are the fundamental currency in the D&D game", is true not only for character power, but player enjoyment as well.

Personally if I were to exist in a D&D setting, warlock would be one of my first choices of class, which should tell you something is odd...
 

Probably the most potent and versatile ability the warlock has is their unique mastery of magic devices. I suspect there are many warlocks who packs their own little quiver of wands, both arcane and divine. That should open tactics a bit.
 

Artoomis said:
Well, treu, warlocks do NOT have to be evil, but the class design leans towards dealing with a "dark nature." If a DM does not like evil characters, he might very well prohibit warlocks even though they do not HAVE to be evil at all.

This CAN be a really good thing for a campaign with many adventure hooks.


My "demon-hunter" warlock is chaotic good.

Think in terms of Blade or the Punisher as far as theme goes. Not evil, but violent and very chaotic.
 

Baramay said:
At 11th level the warlock gains access to a greater invocations and the vitriolic blast. The vitriolic blast allows for no save or SR and does 2d6 damage in future rounds. At 11th it is 2 more rounds. There is not a ray that deals that much damage output. Now you can add the chain or cone ability and affect at least 3 opponents.

The chain feature requires sequential attack rolls (and as has been pointed out the damage is halved for targets after the first one). Once one misses then the chain stops. And teh half damage applies to any effect of the blast (specifically mentioned is vitriolic blast).

The cone is not a ranged touch attack and allows a reflex saving throw for half damage. Whichmeans that things like improved evasion work. So a 10th level rogue can take no damage from the vitriolic/cone blast. If you take no primary damage then you take no secondary damage (general D&D rules on secondary damage). Hence it is no longer really more effective than an equivalent area effect spell - especially since it is now a close range effect (30 ft - usually within charging distance).
 

Actions as currancy holds true in a combat situation where actions are limited. That's why 3.0 Haste was so powerful, and why a Warlock is actually least effective in combat. As Danip says, their true strength is at avoiding the usual dungeon challanges. Utility spells that can overcome these challanges are based on the idea that they can only be done a couple times, and it comes at the expense of battle firepower. While the Warlock only gets a few of these utility powers at their disposal, even with those few they can run roughshod over a typical dungeon. This is very liberating and a lot of fun at first. But over time it becomes frustraiting for the DM and boring for the player.

That's why I said that the Warlock was the crude prototype. Classes like the Binder and Incarnate and Swordsage are the more polished versions that don't run into this problem. They have wider versatility and more carefully chosen utility powers.
 

Oh the report of yesterday's session with my warlock.

Still underpowered with regards to damage. 4th level 3 levels warlock so can do 2d6 damage. The paladin and monk continued to deal substantially more damage to the enemy.

We fought 2 minotaurs.

I tried to focus on a frequently overlooked strengths of the warlock and tried to apply the blast damage to the beasties' great axes. Little effect.

Bottom line definitely not an overpowered class so far.
 

irdeggman said:
I tried to focus on a frequently overlooked strengths of the warlock and tried to apply the blast damage to the beasties' great axes. Little effect.

Eldritch Blast does almost no damage to objects. You need Baleful Utterance for that, which actually very good at disarming low Will save foes like Minotaurs.
 

Oh, I forgot one problem I *did* have with our PC Warlock.

He took the invocation allowing dimension door. So he had the ability to dimension door an unlimited times *with passengers*. This rendered many a trapped door, wide chasm, or fortified keep moot ...

If they had made the dimension door self only, it would have saved me many a headache.
 

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