FireLance
Legend
Sithobi1 said:Actually, the Warlock's version of Summon Swarm is Concentration duration, so only one at a time.

Sithobi1 said:Actually, the Warlock's version of Summon Swarm is Concentration duration, so only one at a time.
Yes. I forgot to mention that the lvl 10 warlock IMC is a wand specialist. He's got half a dozen of the most iconic wizard spells on wands (glitterdust, invisibility, fireball, web), and with Quick Draw, he's pretty good at whipping them out during combat.Felon said:Probably the most potent and versatile ability the warlock has is their unique mastery of magic devices. I suspect there are many warlocks who packs their own little quiver of wands, both arcane and divine. That should open tactics a bit.
ForceUser said:Yes. I forgot to mention that the lvl 10 warlock IMC is [...] pretty good at whipping them out during combat.
Mouseferatu said:[...]This is one of those classes that looks far more powerful on paper than it plays in game.
DM Magic said:Hello, everybody! I see a lot of, "Well maybe the DM thought this..." and "Obviously the DM doesn't understand ..." Since I'm the DM in question, answering those thoughts seemed the thing to do.
My two friends and I wanted to start a brad new group that roleplayed. No independent Wolverine's, no loner Raistlin Majere's, no chaotic Elric's. I wanted a group that would work well together, build a cohesive group, and still have fun. Since my two friends and I already have a great group that we game with, we felt we could be picky choosing new players for this group; it gave us the ability to find people who liked to game just like us.
Anyhoo, one of the things that bugs me as a DM is when a new player, one I don't know at all, asks to play a non-core class or race, and then demonstrates to me that they don't understand any of the extra rules that come along with it. I.E., choosing to play a drow but not understanding level adjustment. When a player asks to play something non-core, I expect them to show me how it works. I have enough on my plate as the DM without memorizing even more before the game starts!
With that in mind, I made a rule for this particular campaign: I don't know some of these folks, or their ability to handle non-core classes or races, so let's stick with the Player's Handbook.
Lastly, if the class had become a problem, and since it's a long-term campaign, the repercussion could ruin the game. But that's a worst-case scenario--the destruction could merely be limited to our own galaxy.
![]()
Hi - I have always wanted to run a Warlock in a 3.5 campaign,
but now the 2nd GM in a row has denied the class, even though
they allow all kinds of other powerful kits/combinations/etc;
does anyone else out there feel that Warlocks are unbalancing (and this is for
a 1st level game)?
I of course am not challenging the GM - it's his game, and he's a kick ass GM with a killer way of playing - but I am hugely disappointed, as eveyrone else is getting to run exactly what they want,
but I do not. (I've GMed for years, and always had warlocks among the party, never found they were unbalancing - have always wanted to PLAY one, but no dice yet - pun intended).
as eveyrone else is getting to run exactly what they want,
Thurbane said:I just never quite understood the reasoning behind the flavor of the Warlock...he makes pacts with dark beings so can shoot death rays like an X-Men wannabe? ZAP! BOOM! KAPOWEE!![]()