dave2008
Legend
Honestly, it's no different with attack rolls. If an ogre swings its club, nobody really cares, because the outcome isn't possibly exciting. The game expects you to be the target of dozens of attacks every day, and it expects you to get hit on a regular basis. Why would anyone care? Why would anyone care whether they take 23 damage or 11 damage, when they're just going to heal back up regardless, after the fight?
Well a few reasons to care without changing the fundamental expectations in the game (IMO):
- You have to make it through the fight first. if you have 20 hit points, whether an attack does 11 or 23 damage is important.
- Massive damage
- Healing variants in the DMG (or one's own). Not everyone plays that you can just heal up on a short or long rest.