LostSoul
Adventurer
Armies are not worth it.
You're better off putting all your resources into a few high-powered champions and having them duke it out in a "war of assasins".
If armies do fight, it's only because the high-level characters are busy with each other. In that case, they might be worth it (until one of the high-level characters shows up and decimates the entire army).
With regards to "hits-n'-crits": if you only hit on a natural 20, and crit again on another 20, might as well take a high-damage range weapon with a high critical modifier and low crit range, such as Scythes and Greataxes.
Anyways. The near-uselessness of armies in D&D is a feature.
You're better off putting all your resources into a few high-powered champions and having them duke it out in a "war of assasins".
If armies do fight, it's only because the high-level characters are busy with each other. In that case, they might be worth it (until one of the high-level characters shows up and decimates the entire army).
With regards to "hits-n'-crits": if you only hit on a natural 20, and crit again on another 20, might as well take a high-damage range weapon with a high critical modifier and low crit range, such as Scythes and Greataxes.
Anyways. The near-uselessness of armies in D&D is a feature.