ThirdWizard said:I'm not sure what you mean.
ThirdWizard said:I would say this is not true. The significant difference is pretending to be your token. It is not the ability to do anything. Your most important aspect barely registers as an aspect in my mind. A fun part of P&P or similar RPGs? Definitely! Something that separates P&P from CRPGs? Of course. Something that defines what an RPG is? Not at all.
RFisher said:Then that's perhaps the crux of the matter. Pretending to be your token is insignificant to me. It barely registers as an aspect in my mind. It is no where near as significant...to me.
ThirdWizard said:And, I don't mean the ability to assume a role is less important. I mean the ability to assume a role is implied by the game itself.
Raven Crowking said:EDIT: BTW, your wiki definitions include "The earliest CRPGs were inspired by early role-playing games, especially Dungeons and Dragons, and attempted to provide a similar play experience." That would seem to bolster my claim that they were simulations of the games they attempted to provide a similar game experience to, IMHO.
davidschwartznz said:And that is the single thing that separates an RPG from a "conventional" game. A computer game can't make stuff up as it goes along.
RFisher said:Then that's perhaps the crux of the matter. Pretending to be your token is insignificant to me. It barely registers as an aspect in my mind. It is no where near as significant...to me.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.